Gameboy intro maker

Gameboy intro maker DEFAULT
 Hello there! Welcome to the world of pokémon! My name is Oak! People call me the pokémon Prof! This world is inhabited by creatures called pokémon! For some people, pokémon are pets. Others use them for fights. Myself...I study pokémon as a profession.
--Professor Oak, Pokémon red version.  [1] Pokémon—short for pocket monsters—is the name of a game (really several) involving creatures called “pokémon” and “trainers.” Within the narrative of the game, the pokémon trainer catches pokémon in little holding containers (called “pokeballs”), and then uses those pokémon to fight other pokémon. On its surface, the fights have two reasons: 1) to weaken and capture wild pokémon, and 2) to defeat other pokémon trainers. The pokémon themselves are various, having different appearances, names, powers, potentials, weaknesses, and personalities. The actual form of the game, again, on its surface, takes several forms: 1) the card game, 2) the Gameboy versions, 3) the Nintendo 64 version, 4) the cartoons and movies, and 5) the various toys, merchandise, and artifacts. How these various aspects figure in this discussion of play is the subject of this paper, and thus further elaboration is available in following sections.
  [2] Any good trainer knows that you can't learn unless you play the game. Being a good trainer is a long and complicated process which involves working with the pokémon you have in order to accumulate experience and catch more pokémon. The more one loses oneself in the pursuit of pokémon, the greater the rewards. Pokémon evolve, they grow stronger, and thus lead the trainer to greater captures and greater pursuits. And this is why I have chosen to build my paper as a hypertext. For me, as a writer, the circuitous path through Deleuze and Guattari's A Thousand Plateaus has left me no alternative but to move myself through the material in a similar fashion. How can I move through the menagerie of concepts in an orderly fashion, and to what end? Why seek stasis in an always changing game? Instead, I have arranged ideas in any order, because there is no order, only movement through smooth space. This is only a game with no object but to move the reader.   [3] Throughout this adventure, I have been forced to adopt a number of conventions in order to facilitate play. First of all, I use the term “pokémon” to discuss the creatures, or objects of capture. I use the italicized “Pokémon” to discuss the specifically named products (ie. the cartoons, movies, card games, video games, etc.). And finally, I use the underlined “Pokémon” to discuss the world of ideas within which the pokémon and Pokémon discussions are situated. The terms “trainer” and “player” are used interchangeably, but it should be understood that the “trainer” function is, in some situations, a subcategory of the “player.” In other words, the “player” must be a “trainer” in order to play well. A third term, the “collector” is meant to distinguish between the various functions of “players” and “trainers”—sometimes the “trainer” collects pokémon as a part of the trainer function, sometimes the “player” collects pokémon (or Pokémon) for reasons outside of his/her role as “trainer.” But it also important to remember, that within the context of play, these distinctions collapse in various arrangements.   [4] Throughout the paper itself, there are a number of formal features which will facilitate misreading. Links provided throughout the body of the text offer definitions, which can be ignored, but offer assistance on what may be unfamiliar terms or counterintuitive uses of those terms. Endnotes provide supplementary or extraneous information. Certain themes that are discussed in each of the paper's sections feature links in the margins which will allow the reader to travel sideways by switching pokémon, and thus shifting into another discussion, tangentially related to the previous, but no more significant. The goal is to travel through the pool of effects and abilities, and if you find that your pokémon have exhausted themselves, then you may proceed to the “pokémon center” where they will be taken care of by nurse Joy. To begin play, choose a pokémon from the pokeballs below: Charmander, Pikachu, or Squirtle. Feel free to switch pokémon at any time. Good luck! 
Sours: http://rhizomes.net/issue5/poke/pokemon.html
  • cartridgesABeezy's Nintendo Game Boy Carts

    By ABeezy1388

    Hey all,
    I am back again with another set of carts! Here are all 501official released NTSC Nintendo Game Boy front carts. These are all high-res and more accurate then what is currently out there (The current set actually uses stretched box arts for a lot of carts and not actual cart art). Also unique to this set compared to wha'ts out there is an actual accurate cart template, correct wording "this side out" on the right of the cart compared to the other set, and each cart has its correct DMG number. I have named them using the no-intro naming scheme. If you use Launchbox, when dropping these in your Launchbox build there are a handful that may not auto-load; you will have to manually update your game name in Launchbox. (Now with alternate naming this should correct any issues hopefully.)

    If anyone notices any issues or anything let me know (Especially doing 501 carts... there potentially could be an error with a DMG number but they SHOULD be good.) Enjoy!!!!
    (File List) Nintendo Game Boy (2D Carts)(ABeezy1388 1.0).txt


    156 downloads

       (1 review)

    Updated

  • emumovies clubNintendo Game Boy Video Snaps Pack (HQ)

    By Circo

    EmuMovies Official Video Snap Pack for the Nintendo Game Boy
    Availability - High Quality - FTP & Sync / Standard Quality - Site, FTP & Sync
    Captures & Edits by @DamnedRegistrations, @Audi85 @Circo @avaris
    Final Edits & Encoding by @Circo
    (File List) Nintendo Game Boy (Video Snaps)(EM 2.6).txt
    High Quality Sample
    Standard Quality Sample

    High Quality
    (FTP, Sync)
    Resolution 534x480 Video Count 887 Total Size 2.78GB Frame Rate 60 Audio 192 kbit/s Standard Quality
    (Site, FTP, Sync)
    Resolution 268x240 Video Count 887 Total Size 1.23GB Frame Rate 30 Audio 128 kbit/s  

    69 downloads

       (1 review)

    Updated

  • emumovies official[SQ] Nintendo Game Boy | Video Snaps | Pack

    By Circo

    EmuMovies Official Video Snap Pack for the Nintendo Game Boy
    Availability - High Quality - FTP & Sync / Standard Quality - Site, FTP & Sync
    Captures & Edits by @DamnedRegistrations, @Audi85 @Circo @avaris
    Final Edits & Encoding by @Circo
    (File List) Nintendo Game Boy (Video Snaps)(EM 2.6).txt
    High Quality Sample
    Standard Quality Sample

    High Quality
    (FTP, Sync)
    Resolution 534x480 Video Count 887 Total Size 2.78GB Frame Rate 60 Audio 192 kbit/s Standard Quality
    (Site, FTP, Sync)
    Resolution 268x240 Video Count 887 Total Size 1.23GB Frame Rate 30 Audio 128 kbit/s  

    403,636 downloads

       (7 reviews)

    Updated

  • game manualsNintendo Game Boy Game Manuals Pack

    By Circo

    EmuMovies Official Game Manuals Pack for the Nintendo Game Boy
    Availability - Site, FTP & Sync 
    Nintendo Game Boy.xml
    (Have) Nintendo Game Boy (Game Manuals)(EM 1.2).txt
    (Missing) Nintendo Game Boy (Game Manuals)(EM 1.2).txt

    18,480 downloads

       (0 reviews)

    Updated

  • Game Boy Default Platform Video (HQ)

    By DamnedRegistrations

    EmuMovies Official Platform Video for the Nintendo Game Boy
    High Quality - Site, FTP, Sync


    4,718 downloads

       (1 review)

    Updated

  • video themesNintendo Game Boy HyperSpin Video Themes (4x3) (HQ)

    By Riffman81

    HyperSpin Video Themes Pack for the Nintendo GameBoy (4x3) (HQ)
    Availability: High Definition - FTP & Sync / High Quality - Site & FTP

    Thanks to the HyperSpin team for allowing EmuMovies to host these themes in video format

    High Definition
    (FTP, Sync)
    Resolution 1440x1080 Video Count 15 Total Size 158MB Frame Rate 60 Audio 192 kbit/s High Quality
    (Site, FTP)
    Resolution 960x720 Video Count 15 Total Size 77MB Frame Rate 30 Audio 192 kbit/s  

    312 downloads

       (0 reviews)

    Updated

  • Game Boy Unified Platform Video (16x9) (HD)

    By CriticalCid

    Themed System Intro Video (Platform) for the Nintendo Game Boy
    Availabilty - Site, FTP, Sync

    1,504 downloads

       (3 reviews)

    Updated

  • t.k.o. cinematicsNintendo Game Boy - Mario Land'n & Natural Audio Cinematics (16x9)(HD)

    By TKOCinematics

    T.K.O. Cinematics Presents: Mario Land'n & Natural Audio Cinematics
    for the Nintendo Game Boy
    Bonus: Includes Video Borders for the Launchbox Unified Redux Theme & Launchbox CoverBox Theme
    Availability: Site, FTP & Sync 
    Find all our FTP content in "/Official/T.K.O. Cinematics/"

    CONSIDER DONATING TO EMUMOVIES FOR FTP AND EMUMOVIES SYNC ACCESS
    STEP 1: CLICK HERE TO ACTIVATE THE EMUMOVIES T.K.O. CINEMATICS AFFILIATE LINK
    STEP 2: CLICK HERE TO DONATE TO EMUMOVIES AND A PORTION GOES TO T.K.O. CINEMATICS

    Mario Land'n Cinematic

    Natural Audio Cinematic

    257 downloads

       (1 review)

    Updated

  • tko authenticsNintendo Game Boy Video Snaps Pack (SQ) (TKO Authentics)

    By TKOCinematics

    EmuMovies Official Video Snap Collection for the Nintendo Game Boy
    TKO Authentics Version
    Captures & Edits by @DamnedRegistrations & @Audi85, Authentic MOD by @TKOCinematics, Final Edits & Encoding by @Circo 

    High Quality
    (FTP Only)
    Resolution 534x480 Video Count 879 Total Size 3.03GB Standard Quality
    (Site, FTP)
    Resolution 268x240 Video Count 879 Total Size 880MB  
    Skate or Die - Tour de Thrash (USA).mp4
    High Quality Sample

    Skate or Die - Tour de Thrash (USA).mp4
    Standard Quality Sample

    466 downloads

       (2 reviews)

    Updated

  • Nintendo Game Boy Artwork Pack for RocketLauncher

    By gooch

    Nintendo Game Boy Artwork Pack for use with RocketLauncher
    Unzip to your RocketLauncher Media Folder

    Games Supported: 832

    About RocketLauncher
    RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.

    158 downloads

       (0 reviews)

    Updated

  • Nintendo Game Boy Manuals Pack for RocketLauncher

    By gooch

    Nintendo Game Boy Manuals Pack for use with RocketLauncher
    Unzip to your RocketLauncher Media Folder

    Games Supported: 149

    About RocketLauncher
    RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.

    48 downloads

       (0 reviews)

    Submitted

  • Nintendo Game Boy Marquee Pack

    By Juan-K

    I've started in this world of frontends with the Nintendo Game Boy and noticed that there are not Marquee out there so I decided to do them myself, its dimensions are 2400x332 pixels in PNG format.

    155 downloads

       (0 reviews)

    Updated

  • Game Boy Gameplay Snap Pack

    By Jardavius

    Gameplay Snaps image pack for the Nintendo Game Boy
    Availability - Site, FTP, Sync

    1,831 downloads

       (1 review)

    Updated

  • Game Boy 3D Boxes Pack

    By EmuMovies

    3D Boxes image pack for the Nintendo Game Boy
    Availability - Site, FTP


    2,053 downloads

       (3 reviews)

    Updated

  • Game Boy 3D Boxes Pack

    By WallyWonka

    3D Boxes Pack for the Nintendo Game Boy
    Availability - Site, FTP, Sync

    So I recently updated my Nintendo Game Boy database to full version 1.2 (with japanese and unlicensed games). I did make a cheapy 3D box set for this system a few years back with just USA and Europe games. This one is updated with every game in the database including japanese games and those shitty Sachen games. All spine art has been recreated and many of the boxes are cleaned up and look very nice. The Sachen game boxes dont look nice because I couldnt find any decent scans. I even had to make a few custom boxes for the games I could not find. Some Japanese boxes look like crap too because I could not find ANY decent scans for those. I found a handful of redrawn japanese boxes here but they were never completed. There are 250 japanese and unlicensed games in in the database alone! That was actually frustrating, but ever game in the database has a box art image. Included are photoshop templates for those who wish to add or update existing game boxes. Enjoy this collection!

    If you would like to help make this collection better, please submit missing or replacement media in our Submissions Area
    Upgraded members can also download this collection via our FTP File Server and our EmuMovies Sync application

    1,013 downloads

       (2 reviews)

    Submitted

  • Game Boy 2D Boxes Pack (w/Spine)

    By WallyWonka

    2D Boxes Pack (w/Spine) for the Nintendo Game Boy
    Availability - Site, FTP, Sync

    So I recently updated my Nintendo Game Boy database to full version 1.2 (with japanese and unlicensed games). I did make a cheapy 3D box set for this system a few years back with just USA and Europe games. This one is updated with every game in the database including japanese games and those shitty Sachen games. All spine art has been recreated and many of the boxes are cleaned up and look very nice. The Sachen game boxes dont look nice because I couldnt find any decent scans. I even had to make a few custom boxes for the games I could not find. Some Japanese boxes look like crap too because I could not find ANY decent scans for those. I found a handful of redrawn japanese boxes here but they were never completed. There are 250 japanese and unlicensed games in in the database alone! That was actually frustrating, but ever game in the database has a box art image. Included are photoshop templates for those who wish to add or update existing game boxes. Enjoy this collection!

    If you would like to help make this collection better, please submit missing or replacement media in our Submissions Area
    Upgraded members can also download this collection via our FTP File Server and our EmuMovies Sync application

    232 downloads

       (0 reviews)

    Submitted

  • Game Boy 2D Cartridges Pack

    By WallyWonka

    2D Cartridges image pack for the Nintendo Game Boy
    Availability - Site, FTP, Sync

    I made a cart art set for Nintendo Game Boy ages ago, but there were only USA and Europe games in that set. Here we have cart art for Japanese and unlicensed games. Uses the same template as the old set. The template is included for those who wish to add or redo this set.
    If you would like to help make this collection better, please submit missing or replacement media in our Submissions Area
    Upgraded members can also download this collection via our FTP File Server and our EmuMovies Sync application

    1,051 downloads

       (1 review)

    Updated

  • Game Boy Title Snap Pack

    By Circo

    Title Snapshots image pack for the Nintendo Game Boy
    Availability - Site, FTP, Sync


    596 downloads

       (2 reviews)

    Updated

  • Game Boy Logo Pack

    By BadBoyBill

    Game Logos image pack for the Nintendo Game Boy
    Availability - Site, FTP, Sync




    950 downloads

       (2 reviews)

    Updated

  • Game Boy Cart Top Pack

    By EmuMovies

    Custom Cartridge Tops image pack for the Nintendo Game Boy
    Availability - Site, FTP, Sync



    74 downloads

       (0 reviews)

    Updated

  • Game Boy 2D Boxes Pack (USA, Eur)

    By WallyWonka

    2D Boxes image pack for the Nintendo Game Boy
    Availability - Site, FTP

    Includes PSD Template, USA and Europe only - All Japanese and Asia games removed

    643 downloads

       (2 reviews)

    Submitted

  • Game Boy 2D Boxes Pack

    By StarControl

    2D Boxes image pack for the Nintendo Game Boy
    Availability - Site, FTP, Sync


    3,970 downloads

       (2 reviews)

    Updated

  • Game Boy Advertisement Pack

    By Circo

    Advertisements image pack for the Nintendo Game Boy
    Availability - Site, FTP, Sync


    123 downloads

       (1 review)

    Updated

  • Game Boy 2D Cartridge Pack (Raw)

    By Circo

    Naming Convention: No-Intro / HyperBase
    Format: PNG
    File Count: 218

    694 downloads

       (1 review)

    Updated

  • Game Boy Game Music Pack

    By tspeirs

    EmuMovies Official Music Pack for the Nintendo Game Boy

    9,086 downloads

       (0 reviews)

    0 comments

    Updated

  • Sours: https://emumovies.com/files/category/1360-nintendo-game-boy/
    1. Art grants 2020
    2. Juice wrld moving wallpaper iphone
    3. Washington crossing hotels
    4. Id.me pua nevada


    NOTE: THESE PAGES ARE MIRRORS OF HARRY'S SITE & NO SUPPORT IS AVAILABLE FOR THEM.


    Welcome to Harry Mulder's Gameboy Development. On this set of pages, you will find the following:

    Snippets of code and information to help you with your development.

    Home of the Gameboy Tile Designer, which you can use to make tilesets for your home-grown Gameboy projects.

    Home of the Gameboy Map Builder, which you can use to make maps for your home-grown Gameboy projects.

    Support for both GBTD and GBMB, like specifications, utilities and source.

    Vanity strikes! Some info about me.

    Sours: http://www.devrs.com/gb/hmgd/intro.html
    Gameboy intro template - Yuna Espinosa

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    Maker gameboy intro

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    Gameboy intro template - Yuna Espinosa

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