Emotes guild wars

Emotes guild wars DEFAULT

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The following list presents the emotes, and the corresponding text that is displayed in the chat window. To use an emote or other action, type the slash command into the chat panel.
 

  • /age: It shows your playtime
  • /beckon [Character] beckons. [Character] beckons to [Target].
  • /bow: [Character] bows for [Character].
    [Character] bows. Is displayed when bowing without a target.
  • /cheer: [Character] cheers for [Character].
    [Character] cheers. Is displayed when cheering without a target.
  • /cower [Character] cowers
  • /cry: [Character] cries
  • /dance: [Character] start to dance
  • /deaths: It shows how many time your character has died
  • /kneel [Character] kneels
  • /laugh: [Character] laughs
  • /me [Action]: Text displays as [Character] [Action]
  • /no [Character] disagrees
  • /point: [Character] points at [Character].
    [Character] points. Is displayed when pointing without a target.
  • /ponder [Character] ponders
  • /salute: [Character] salutes.
  • /shrug [Character] shrugs
  • /sit: [Character] sits.
  • /sleep: [Character] sleeps
  • /surprised [Character] is surprised
  • /tease: [Character] teases [Character].
    [Character] teases. Is displayed when teasing without a target.
  • /threaten [Character] is threatening
  • /wave: [Character] waves at [Character].
    [Character] waves. Is displayed when waving without a target.
  • /yes [Character] agrees

GROUP/PARTY KEY COMMAND

  • /invite [name]
    Invite a player to join your party
  • /join [name]
    Request to join a player’s party
  • /leave
    Leave your current party
  • /kick [name]
    Vote to kick a party member
  • CTRL+T
    Suggest a target to your party

CHAT KEY COMMAND

  • Enter
    Begin/Send a message to the current chanel
  • Tab
    Cycle through Chat Tabs
  • /l or /local [message]
    Message nearby players
  • /p or /party [message]
    Message your party
  • /g or /guild [message]
    Message your guild
  • /team [message]
    Message all players on your team in World vs. World
  • /squad [message]
    Message all players in your World vs. World squad (commander only)
  • /t, /tell, /w or /whisper [name][message]
    Send a private message to a player
  • /r, /reply or Backspace
    Reply to the most recent private message
  • Shift+Left-click an item
    Link the item stats in chat
  • Shift + Left-click a waypoint
    Link the waypoint location in chat

SOCIAL

  • /friend [name]
    Add a player to your contact list
  • /block or /ignore [name]
    Prevent a player from contacting you in any way
  • /unblock or /unignore [name]
    Remove a player from your blocked list
  • /LFG [on/off]
    Toggle “looking for a group”
  • /AFK [on/off]
    Toggle “away from keyboard”
  • /invisible [on, off]
    Toggle offline status on other contact lists

Custom emotes

You can create custom emotes by typing “/me [text]”, “/emote [text]” or “/e [text]”, however there is no associated animation.
 

Targeting emotes

If you target another player or NPC and include an “@” after an emote, then the emote will include them in the chat log.

For example,

/cheer @ while targeting Rudolf displays [Character] cheers for Rudolf.
 

Synchronizing emotes

Appending a “*” to an emote (e.g. “/dance *”) will put it into a queue which is processed every 5 seconds. This allows for multiple players to do emotes at the exact same time.

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This entry was posted in guide and tagged emote by Mikro. Bookmark the permalink. Sours: http://gw2.mmorpg-life.com/guild-wars-2-list-of-emotes/153/
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An emote is a special type of text command entered in chat, that will make your character perform a certain action, most usually an animation that can be seen by all nearby players. These animations are particular to the Profession and gender you have chosen for your character. Therefore, a male Warrior for example will perform a different action after the /dance command than the female Warrior, and the Mesmer will always dance differently from the Elementalist.

Players can synchronise some emotes with other players by adding a space and an asterisk after the command. For example, typing "/dance *" starts players dancing at the next "beat". The beat is set by the game and goes off every 5 seconds. This function is often used with the /dance, /highfive and /goteam emotes.

This list contains emotes only, commands that have pure informational value and will not result in an animation are listed on the commands page.

Using the Kneel emote before a god's statue will summon an avatar of the god if the world has the Favor. In Droknar's Forge, kneeling at the altar of the Dragon Glint after completing Hell's Precipice Mission will allow you to do the Titan Quests.

All currently known emotes in Guild Wars are:

/aion (Same as /wings; summon Aion's Daeva wings, requires a special key obtained from purchase of a SteelBook or Collector's Edition version of the Aion MMORPG. Can only be used once every 30 seconds)
/afk (Same as /sit) *
/agree
/airguitar (Same as /guitar) *
/attention *
/beckon
/beg
/boo (Same as /scare)
/bored
/bow
/bowhead *
/breath
/champion (Your character does its Champion Rank based emote. This emote can only be used once every 30 seconds.)
/cheer
/catchbreath (Same as /breath)
/clap
/congrats
/cough
/dance (Your character starts a specific dance depending on gender and profession.) *
/dancenew (Alternative dance for Dervish and Paragon for Nightfall Collectors Edition, Assassin and Ritualist for Factions Collectors Edition.) *
/doh
/doubletake
/drums *
/excited *
/fame (Your character does its rank based emote; you must have rank 3 or higher to use this command. Same as /rank. Can only be used once every 30 seconds)
/fistshake
/five (Same as /highfive)
/flex
/flute (Your character pretends to play the flute; for the male Paragon, Dervish, Elementalist, Assassin, and Ranger, the emote is in the one-legged style of Ian Anderson.) *
/goteam
/guild (Same as /champion)
/guitar *
/helpme
/head (Same as /bowhead) *
/highfive
/jump
/kneel (When the world has favor, summons an avatar at most statues or shrines)
/ladder (Same as /champion)
/laugh
/moan
/no
/paper (Your character goes through the motion of playing rock-paper-scissor and ends with the paper selection.) *
/pickme
/point
/ponder
/pout
/rank (Your characters does its rank based emote; you must have rank 3 or higher to use this command. Same as /fame. Can only be used once every 30 seconds)
/ready
/roar
/rock (Your character goes through the motion of playing rock-paper-scissor and ends with the rock selection.) *
/roll (Your character rolls a die. You designate the number of sides the die has by putting the number after the emote, such as /roll 100 for a 100 sided die. This is mostly used for decision making, like rock-paper-scissors) **
/rude (Same as /taunt)
/salute
/scare (Same as /boo)
/scissors (Your character goes through the motion of playing rock-paper-scissor and ends with the scissors selection.) *
/scratch
/shoo
/sigh
/sit *
/sorry
/stand (Only works when sitting; alternatively, the Esc key can be used, however, Esc will close optional interface; the cancel action key makes you character stand up without any other action. Pressing Spacebar, clicking the mouse to move, or pushing an arrow key/"wasd" key will also make your character stand up.)
/taunt
/violin *
/wave
/wings (Same as /aion)
/ya (Same as /ready)
/yawn
/yes
/zaishen (Your characters does its Zaishen rank based emote; you must have rank 1 or higher to use this command. Same as /zrank. Can only be used once every 30 seconds.)
/zrank (Same as /zaishen)

* These loop and the character will continue to perform the emote until another one is entered or the character moves. In the case of /rock, /paper and /scissors you will stay standing with your hands extended in the emote of your choosing until you do something else.
** The /roll emote can not be used in a town or outpost.

Notes

  • Emotes work in other languages as well. For example, /balla (Italian for dance) will make your character dance, and /poing (French for fist) will make the character shake his fist.
  • Whenever a character has the ability to use two different Collector's Edition dance effects, "/dancenew" will trigger the profession-specific aura (eg. the FactionsCollector's Edition Ritualist "Ghosts"), but typing "/dance" first and then "/dancenew" will trigger Divine Aura.
  • Factions characters can combine Divine Aura and the profession-specific effect, but Nightfall characters cannot.
  • Typing "/dancenew" followed by any other emote (except "/sit") while playing a Dervish or Paragon will execute the emote with the CE dance special effects (only if Nightfall CE key is installed).

Note: Any non-loopable emote will end the CE effect.

  • Having henchmen or heroes in your party while performing an emote will cause them to turn towards you, and perform an appropriate accompanying emote. For example, if you start to dance, the henchmen may either start dancing themselves, or playing a musical instrument. However, any henchmen you have in your party who aren't human (i.e Centaur or Tengu) will not start any emotes, due to the fact that they were not programmed to have any, except for Jora, a Norn.
  • The Male Necromancer emote for /flute appears to be a clarinet or oboe, but could be a straight wood flute.
  • It is believed that game administrators may use commands in the format "/.command". For instance, the ability for an admin to kill any monster might be "/.die" for if a normal player types this command, the message recieved is "Command not available." not "Unknown command.".
  • The commands are cumulative in the sense that only one of them can be used in a 30 second interval. (E.g. if you used any one of the four, you cannot use another for 30 seconds.)

See also

Sours: https://guildwars.fandom.com/wiki/Emotes
Guild Wars MAX Hero Emote in Action! VERY COOL \u0026 RARE!

Emote

Emotes are a special subset of chat commands which cause the playercharacter to perform a social action, playing an associated animation and logging a description of that action into the chat window. For commands that do not cause character animations, see special command.

Some emotes have unique animations for different professions. The most striking example of this is the dance emote, which initiates a different type of dancing for each profession and gender. Using any Dervish avatar forms adjust your character's profession/gender specific emotes as do many of the disguises in the game.

Likewise, changing your character's appearance with a disguise by using a tonic or mounting a creature, such as the Junundu (obtaining the Desert Wurm disguise), can alter the effects of animations or give you access to extra animations. For example, tonics will often have a death or knock down animation available by using the emote /sit followed by the ESC key or the emote /stand.

List of emotes[edit]

The following list presents the emotes, and the corresponding text that is displayed in the chat window.

  • /agree: [Character] agrees.
  • /aion or /wings: Summons Aion wings on character. (Must have Aion wings code for this to work.)
  • /attention: [Character] comes to attention!
  • Stays in this pose until character moves or another emote is given
  • /beckon: [Character] beckons.
  • /beg: [Character] begs.
  • /boo or /scare: [Character] scares you!
  • /bored: [Character] is bored.
  • /bow: [Character] bows.
  • /bowhead or /head: [Character] bows their head.
  • Stays in this pose until character moves or another emote is given
  • /catchbreath or /breath: [Character] stops to catch their breath. (Note: This will use the their to match the character created-Not the current model. For example, If a male character is made, then a Zaishen Tonic is used to turn into the Archer Form, a female, the chat log will still say "His".
  • /cheer: [Character] cheers.
  • /clap: [Character] claps.
  • /congrats: [Character] offers congratulations.
  • /cough: [Character] coughs.
  • /dance: [Character] starts dancing.
  • Female and male characters of each profession have their own dance. Character's primary profession determines which.
  • /dance *: Character starts dancing when the whole party dances.
  • Synchronizes the party members when everyone in the party starts to dance, or after a certain amount of time.
  • If you do not have a Guild Wars Collector's Edition, character will perform their default dance instead.
  • /doh: [Character] smacks their head. Doh!
  • /doubletake: [Character] does a double take.
  • /drums or /drum: [Character] plays the drums.
  • Continues to make this emote until character moves or another emote is given
  • /excited: [Character] is excited!
  • Continues to make this emote until character moves or another emote is given
  • /fame or /rank: Character performs a special iconic animated emote. Must be rank 3 of Hero or higher.
    • Players can trigger previously earned Hero title emotes by typing "/rank #" or "/fame #" in chat (#1-5).
  • /fistshake: [Character] shakes a fist angrily.
  • /flex: [Character] flexes.
  • /flute: [Character] plays the flute.
  • Continues to make this emote until character moves or another emote is given
  • Male Assassins, Elementalists, Paragons, Rangers, and Ritualists imitate the one-legged flute style of Ian Anderson.
  • /goteam or /encourage: [Character] cheers wildly, "Go Team!"
  • /guild, /ladder, or /champion: Character performs a special animated emote based on guild ladder ranking.
    • Players can trigger previously earned emotes by typing "/guild #," "/ladder #," or "/champion #" in chat.
  • /guitar or /airguitar: [Character] plays a mean air guitar.
  • Continues to make this emote until character moves or another emote is given
  • /helpme: [Character] requests help!
  • /highfive or /five: [Character] says, "High Five!"
  • /jump: [Character] jumps.
  • /kneel: [Character] kneels.
  • /laugh: [Character] laughs heartily.
  • /moan: [Character] moans.
  • /no: [Character] says, "No."
  • /paper: [Character] plays rock, paper, scissors. (Character lands on paper.)
  • Stays in this pose until character moves or another emote is given
  • /pickme: [Character] says, "Pick me!"
  • /point: [Character] points.
  • /ponder: [Character] ponders the situation.
  • /pout: [Character] pouts.
  • /ready: [Character] is ready for action!
  • /roar: [Character] roars.
  • /rock: [Character] plays rock, paper, scissors. (Character lands on rock.)
  • Stays in this pose until character moves or another emote is given
  • /roll <#>: [Character] rolls (#) on a (#) sided die. (This emote does not work in towns, outposts or PvP combat areas.)
  • /salute: [Character] salutes.
  • /scissors or /scis: [Character] plays rock, paper, scissors. (Character lands on scissors.)
  • Stays in this pose until character moves or another emote is given
  • /scratch: [Character] scratches.
  • /shoo: [Character] shoos you away.
  • /sigh: [Character] sighs.
  • /sit or /afk: Character sits from a standing position.
  • There is no emote chat message associated with this command. Any directional movement, other emotes, or the Cancel Action button (default 'Esc') will cancel it.
  • /sorry: [Character] apologizes.
  • /stand: Character stands from a sitting position.
  • There is no emote chat message associated with this command, and does nothing unless character is sitting (see /sit).
  • /taunt or /rude: [Character] taunts you.
  • /violin: [Character] plays the violin sadly.
  • Continues to make this emote until the character moves or another emote is given
  • /wave: [Character] waves.
  • /yawn: [Character] yawns.
  • /yes: [Character] says, "Yes."
  • /zaishen or /zrank: Character performs a special animated emote. It is linked to the Zaishen rank. You must have rank 1 or higher to use it.
    • Players can trigger previously earned Zaishen rank emotes by typing "/zaishen #" or "/zrank #" in chat.

Advanced usage[edit]

Emotes may be synchronized with other players by appending an asterisk (*) to the emote command, such as "/dance *". Emotes that are synchronized in this way start on a five second interval rather than starting immediately. Thus, anyone who issues the emote command within that five second interval will start the emotes' animation at the same instant.

The game sometimes requires you to use an emote to fulfill a task. For example:

After performing the emote, you should see a reaction; however, not all reactions are good. For example, when playing rock, paper, scissors with the Mad King, if you get the wrong hand gesture, your character will die (any deaths induced by the Mad King do not count towards your death count in the Survivor title track).

Trivia[edit]

  • Emotes get their name from the verb "to emote", which means "to show or pretend emotion."

See also[edit]


Sours: https://wiki.guildwars.com/wiki/Emote

Guild wars emotes

Guild Wars 2 Emotes are chat commands that spice up player interactions by initiating a number of unique character animations. This post will provide an overview of Emotes including tips and secrets.

Contents

Emotes Overview

  • Several Emotes can be targeted towards other characters by placing the “@” symbol at the end of the command (e.g. “/laugh @”). This appears in chat as “[Character] laughs with [Character 2].”
  • Custom emotes can be used to display a user defined message by using the commands /emote, /em, /e, or /me followed by the desired message (e.g. “/me cowers in fear”). This appears in chat as “[Character} cowers in fear.” Custom Emotes do not have animations.
  • A few Emotes are persistent, meaning that they will perform continuously until interrupted.
  • Emotes can be synchronized by adding an asterisk (*) to the end of the command. For example, the Emote command “/dance *” will enter the Emote into a queue that is processed every 5 seconds, allowing multiple players to “dance” in sync with each other.
  • The “/dance” emote features race-dependent animations.
    • Asura: “Robot”
    • Charr: “Haka”
    • Humans: “Melbourne Shuffle”
    • Norn: “Carlton’s Dance”
    • Sylvari: “Bhangra”

List of Guild Wars 2 Emotes

Here is a list of all Emotes which indicates if they are persistent and/or targetable:

EmoteTargetable?Persistent?
/beckonYesNo
/bowYesNo
/cheerYesNo
/cowerNoNo
/cryNoYes
/danceNoYes
/kneelNoYes
/laughYesNo
/noYesNo
/pointYesNo
/ponderNoNo
/rankNoNo
/saluteYesNo
/shrugYesNo
/sitNoYes
/sleepNoYes
/surprisedYesNo
/threatenYesNo
/waveYesNo
/yesYesNo

Tips

  • In The Shiverpeaks region, players can receive a boon by using the Emote “/kneel” in front of Altars and Shrines.
  • In Charr areas, using the “/salute” Emote in front of Charr statues will grant players a boon.
  • Ornery Crabs can be transformed into Hermit Crabs by using the Emote “/threaten”.

Secrets

There are several places in Tyria where Emotes can be used to access secret content.

Cave near Godlost Swamp

East of Godlost Swamp in Queensdale there is a cave with a sealed gate and a sign out front that reads “Only threatening people may enter.” Using the “/threaten” Emote will grant access to the cave where you will find a rich copper vein guarded by a veteran mob.

Dwayna Statue near Holy Demetra

A mysterious coffin is located in the Ruins of Holy Demetra area of Harathi Hinterlands. The area is populated with ghosts and researchers exploring the tomb. In the back of the tomb area is an concrete coffin that appears to be useless. But around the corner is a Dwayna Statue that can be activated with the “/kneel” Emote. Once activated a ghost priestess will appear and tell you the identity of the person inside the coffin. If you go back to the coffin and examine it again, the owner of the coffin will be summoned, kicking off a short event. Once the event has been completed the other ghosts in the tomb will no longer be hostile and a chest will appear.

 

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Sours: https://guildwarshub.com/guild-wars-2-emotes-tips-tricks/
Guild Wars 2 - Stretch Emote: all Races \u0026 Gender

GW2: Emote List!

List of emotes

Each emote is listed below with the corresponding chat-window text. The third column shows the text that appears when you direct an emote at the current target, by appending " @" after the emote, e.g. "/salute @".

CommandChat messageTargeted message
/beckon[Character] beckons.[Character] beckons to [Target].
/bow[Character] bows.[Character] bows for [Target].
/cheer[Character] cheers.[Character] cheers for [Target].
/cower[Character] cowers. 
/cry[Character] is crying. 
/dance[Character] is busting out some moves, some sweet dance moves. 
/kneel[Character] kneels. 
/laugh[Character] laughs.[Character] laughs with [Target].
/no[Character] disagrees.[Character] disagrees with [Target].
/point[Character] points.[Character] points at [Target].
/ponder[Character] ponders. 
/salute[Character] salutes.[Character] salutes [Target].
/shrug[Character] shrugs.[Character] shrugs at [Target].
/sit[Character] sits. 
/sleep[Character] sleeps. 
/surprised[Character] is surprised.[Character] is surprised by [Target].
/threaten[Character] is threatening.[Character] threatens [Target].
/wave[Character] waves.[Character] waves at [Target].
/yes[Character] agrees.[Character] agrees with [Target].

[edit] Custom emotes

You can create custom emotes by typing /me, /emote, /em, or /e followed by a space and the text to display as an emote. There are no associated animations for custom emotes. For example,

  • displays "[Character Name] sits" in a gray color, but the character will remain standing.

[edit] Targeting emotes

If you target another player or NPC and include an "@" after an emote, then the emote will include them in the chat log.

For example,

  • while targeting Logan Thackeray displays [Character] cheers for Logan Thackeray.

[edit] Synchronizing emotes

Appending an asterisk "*" to an emote (e.g. "/dance *") will put it into a queue which is processed every 5 seconds. This allows for multiple players to do emotes at the exact same time.[1]

[edit] Persistent emotes

The dance, kneel, sit, and sleep emotes are persistent - meaning they will not stop until you do a physical action.  When you use a skill, move, perform an action (looting), sheath / draw a weapon, or press the Esc key, the emote will end.

[edit] Showing your weapons during an emote

A user can show a weapon persistently during an emote by using an item skill before starting it and then dropping the item.  This will also work with certain skill replacement skills as well as environmental weapons (first using the skill or picking up or using the weapon and then starting the emote before dropping the environmental weapon or returning the weapon skill bar to normal).  The classes and races which automatically has a skill to facilitate this include Guardian, Warrior, Engineer, Elementalist, and Charr.  All other races which are not in those above classes need to acquire an environmental weapon via a consumable (like the peg leg from Agent Cotts)

 

Sours: https://www.gaiscioch.com/tavern/guildwars_roleplay/post_47908.html

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Emote

Emotes are chat commands that cause the player's character to perform an animation; a description of the animation appears in the emote chat channel. They cannot be used underwater.

List of emotes[edit]

Each emote is listed below with the corresponding chat-window text. The third column shows the text that appears when you direct an emote at the current target, by appending "@" after the emote, e.g. "/salute @".

Some emotes can be used while sitting on a chair placed in the world of Tyria. Novelty chairs do not support any emotes except Victory Rock.

Most emotes are available for all accounts; however, some of them must be unlocked first, as indicated in the following table.

/rank is a special case: while it causes your character to perform the /cheer animation, it does not send a message to the chat log like other emotes and can only be used once a minute. It does not work in PvP matches or in WvW. Like the /cheer emote, it can be used while sitting on a chair.

Custom emotes[edit]

You can create custom emotes by typing /me, /emote, /em, or /e followed by a space and the text to display as an emote. There are no associated animations for custom emotes, and opponents in World vs World will not be notified of these in their chat logs, they will see "[<world> <rank>] gestures." instead. For example,

  • displays "[Character Name] laughs in triumph" in a gray color, but the character will not perform the laughing emote. If done in World vs World by a player, a foe would see it as: "[World Name] [World vs World rank] gestures."

Anomaly:

The display radius of this custom emote chat is abnormally big, at least twice as big as the radius of /say chat.

Targeting emotes[edit]

If you target another player or NPC and include an "@" after a non-custom emote, the emote will be directed toward that player or NPC.

Example:

  • while targeting Logan Thackeray displays [Character] cheers for Logan Thackeray .

NOTE: the "@" is not an actual [Target] variable, so appending "@" to a custom emote just prints the "@" at the end of the custom emote text.

Example:

  • while targeting Logan Thackeray displays [Character] tickles @ and not [Character] tickles Logan Thackeray.

Synchronizing emotes[edit]

Appending an asterisk "*" to an emote (e.g. "/dance *") will put it into a queue which is processed every 5 seconds. This allows for multiple players to do emotes at the exact same time.

Persistent emotes[edit]

Some emotes are persistent - meaning they will not stop until you do a physical action. When you use a skill with an activation time, move, perform an action (including entering combat and looting), sheathe / draw a weapon, or press the Esc key, the emote will end.

Showing your weapons during an emote[edit]

Players can show their weapon persistently during an emote by opening the hero panel, removing the weapon, then re-equipping it. If first-person camera is enabled in the options, zooming into first-person and back out achieves the same effect.

See also[edit]

Notes[edit]

  • The /emotelist command will display a full list of available emotes in chat.
  • The /rank emote has a cooldown of 60 seconds.
  • Emotes are unavailable during PvP matches for free accounts.
  • Some tonics can use emotes, see here for a list.
  • Back items will disappear during emotes.

Trivia[edit]

  • The dance emote shows a race-dependent choreography:
  • In the December PvP update, the command /rank was updated to allow /rank [rank_level] to show any unlocked PvP Rank finisher. (e.g. /rank 43 spawns the tiger rank finisher if it is unlocked in the account).
  • While in a transformation, the dance and other emotes are based on which skeleton model the transformation uses (e.g. Lich Form uses a male norn skeleton). Transformations that don't use a skeleton model used by a playable race usually don't have an animation for most emotes.
  • /dance was not available until the August 21st Stress Test. Many emotes from Guild Wars 1 such as /guitar, /flute, and /drum are not in the game but when entered into chat they do not yield an 'invalid command' message. Since this was also true for /dance, many suspected that these emotes would become available in the future. However, /flute and /drum — along with many other musical instruments — have since been made available as Gem Store items instead.
  • Some Molten Alliance enemies in the Cragstead instance are capable of performing a /taunt emote. Performing this emote yourself does not yield the 'Unknown command' message.
  • Throughout the Shiverpeaks, using /kneel in front of altars/shrines gives boons.
  • In Charr territory, using /salute on charr statues gives boons.
  • Using /rock nothing will happen and will not provide unknown command message.
  • Using /shiverplus has the same character animation and discription as /shiver, but with extra visual effects such as frosted breath and wind blowing around the character.
  • Using /threaten on ornery crabs turns them to hermit crabs.
  • Some in-game items react to emotes.
Sours: https://wiki.guildwars2.com/wiki/Emote


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