N64 rgb advanced

N64 rgb advanced DEFAULT

N64 RGB Advanced &#; Ultimate Kit

Important &#; This kit was originally sold by us as &#;V2&#; to differentiate it from the first version as sold by some of our competitors. However, Borti has since used V2 to refer to an in-development new revision of this mod, so we&#;re removing the V2 moniker from our product pages.

This is it! The very best RGB output possible for ANY Nintendo 64 console. Developed, tested and prototyped in cooperation with both Borti and BetaGamma Computing, this mod delivers the absolute pinnacle of analogue RGB quality from ANY N64 console (not just early Japanese models).

The kit consists of a Cyclone 10 FPGA based main board and two flex cables with filters (one for the N64 PPU and one for the multi-out) as well as a set of mounting nuts, bolts and washers. The dual flex configuration ensures the absolute cleanest, neatest installation possible while eliminating any RGB video noise. The resulting output is completely crisp and clean, easily surpassing all earlier N64 RGB mods, you may even mistake it for the seemingly never-in-stock HDMI mod.

That’s not all, by holding down the left and right shoulder buttons, right on the d-pad and right on the yellow buttons you can access a whole range of advanced features, some of which are listed below.

  • Line doubling – Choose between p (standard) or p (line doubled) output. Note that most TVs SCART sockets will only accept p or i signals (yes, even HDTVs)
  • Scanlines – Add scanlines to the line doubled output
  • Output format – Choose between RGB or component video
  • Deblur – Removes N64 dithering or blurring
  • 15 bit mode – Reduces colour depth to reduce image noise in games like Starfox
  • In game reset – Great for flash cart users
  • Firmware updatable (requires a JTAG programmer)

Installation instructions

Please note that installing this modification requires soldering skills. Do NOT order this kit until you have read ALL of the fitting instructions and feel confident with carrying out the installation. Some community based support may be available in our forums but we CANNOT offer technical support with DIY fittings nor can we give refunds on components that have been damaged or destroyed due to incorrect use or failed installation attempts.

For installation and operation instructions, click here.

Please pay attention to the jumper configuration on the board when choosing your RGB cable. If you opt to leave composite video from the N64 on pin 9 of the multi-out, you must use a csync (clean sync) RGB SCART cable which takes sync from pin 3.

If you require a fitting service for this part, click here.

N64 RGB Advanced is an open source design and is used and resold by permission of Borti Visit the Github page here if you are interested in building or developing your own board.

Nintendo and N64 are copyrights of Nintendo Co., Ltd. N64 RGB Advanced is NOT an official Nintendo product.

Weight80 g
Dimensions17 × 9 × 5 cm
Country of Origin

CHN

hscode

Customs Description

Components for videogame

Sours: https://videogameperfection.com/products/nadvanced-ultimate/

N64 Advance Universal RGB Board By Borti

Description

I am no longer Shipping to the UK because of the enforced VAT they are enforcing vendors to deal with. Sorry for the inconvenience.

 

This is a universal RGB board designed by the talented Borti This board with the optional Flex PCBs will make any N64 console output a multitude of output formats such as RGB ,YPBPr Component Video (must make a custom cable for this), VGA output at P (default output) and  Scanlines and also a De-Blur option for a crisper image.

There is a built in Menu accessed by a button combo to choose all the various options and filtering options as well as the resolution (/P or /P) (more info on the Menu below). The optional  Filter Flex PCB is used for RGB and YPBPr Component which is the majority of most installs but if you are doing a VGA output this Flex PCB can be omitted. For an easier install with all the extra filtering the Flex PCBs should be used and install instructions are located below:

Guide_N64A_n_N64RGB_1.pdf

This install requires experience soldering fine pitch components, I can install the board for you if you are incapable. The install service will be for the board and the Flex PCBs, I am not doing the VGA output as an option which requires a VGA socket and shell modding.

How to choose the Installation Service Option:

  • Choose the N64 Advance board and Flex PCB and add both to your cart
  • Choose Installation Service and add to your cart, proceed to check out.
  • Send me an email though my Contact page (https://www.heldergametech.com/contact/) with your order number and I will tell you where to send you n64
  • Once installation is complete and tested I will invoice you to ship it back to you with any special requirements such as Signature or Insurance
  • $85 for install plus shipping cost when invoice is sent and will include PayPal fees and taxes unless other arrangements are made
  • Turn around time is days after receiving your console.

 

Jumpers

IMPORTANT NOTE
The jumpers are used as fallback if the software is unable to load a valid configuration from flash device U5.
The only exception is J &#; this jumper is still used to show the software whether the Filter AddOn is installed or not. (for  typical RGB output close J)

There are jumpers spread over the PCB, namely J1, J2, J3, J4J1 &#; J4 have two parts, for example .1 and .2, where .1 is marked with the dot on the PCB.

J1 (Filter AddOn)

J
  • opened: output HSYNC and VSYNC for possible VGA output
  • closed: use filter addon
J
  • opened: use filter of the addon board
  • closed: bypass filter (actually filter is set to 95MHz cut-off which is way above the video signal content)

J2 (RGB, RGsB, YPbPr)

J
  • opened: RGB output
  • closed: RGsB output (sync on green)
J
  • opened: RGB / RGsB output
  • closed: YPbPr output (beats J)

J3 (Scanline)

J/J
  • opened / opened: 0%
  • opened / closed: 25%
  • closed / opened: 50%
  • closed / closed: %

J33 (CSYNC level @ /CS (75ohm) pad)

  • opened: appr. V @ 75ohm termination i.e. needs a resistor inside the sync wire further attenuating the signal. Designed to work for cables with ohm resistor inside resulting in appr. mV @ 75ohm termination
  • closed: appr. mV @ 75ohm termination suitable for pass through wired cables at sync, works with standard TV / scaler setup

J4 (Linemode)

J
  • opened: linedoubling of p/p to p/p
  • closed: no-linedoubling (beats J)
J
  • opened: no bob de-interlace of i/i
  • closed: bob de-interlace of i/i to p/p (J must be opened)

 

 

Typical Install:

Additional information

Weight lbs
Item

Flex PCB Set, Installation Service, N64 Advance

Sours: https://www.heldergametech.com/shop/n64/nadvance/
  1. North hills weather
  2. Animatronic fnaf 5
  3. Modern plant trellis
  4. Bakudeku games

N64RGB - Nintendo 64 RGB video board

The N64 doesn't output RGB video, only encoded composite video and s-video is available on the A/V output port. It's best to use RGB video for the best looking picture. This board can be installed into any model of Nintendo Digital signal from the from the graphics processor enter one side of the N64RGB and analogue RGB video comes out the other side.

The board is a revised, commercial version of my N64 RGB DAC project created in This version has several improvements over the old design. Lower power consumption, correct pixel alignment (looks less blurry), support for different cable types, and the components are all mounted onto a PCB this time.

The board supports both (PAL) Super Nintendo RGB SCART and Gamecube RGB SCART cables.

The board is easy to to install for anybody who is experienced with soldering and following instructions.

Boards sold after 27/12/ now come with software v which includes an optional 'de-blur' feature. This gives the video a pleasing sharp pixel look. The feature is disabled by default but can be enabled by connecting the the pad labelled A to the pad labelled GND (for ground). If you use it I recommend a connecting a switch as few games don't look good while de-blur is enabled. This feature comes courtesy of Borti, who has written alternate software for the N64RGB.

Software and technical info

Installation

Click here for the installation guide for all models. (hardware version and and )


Where to buy

Buy from the online shop.

For questions and comments please email.
contact_detail.png ( bytes)
Change Log
27/11/ - Change the picture over to board version
4/1/ - Added note about de-blur feature in new software.
9/6/ - Change the picture over to board version
9/10/ - Change the picture over to board version
13/10/ - Page created.
Sours: http://etim.net.au/n64rgb/
Nintendo 64 Advanced RGB (Full Flex + Component)

N64 RGB

A collection of RGB mods for the N This repository includes:

  • a simple RGB amp
    • based on TI's video amplifier THS / THS (only for some NTSC-units)
    • folder: simpleRGBAmp
  • a general RGB digital-to-analog converter based on viletims schematics
    • supported devices: MaxII (EPMTC5, EPMTC5) and MaxV (5MZTC4, 5MZTC4) CPLDs
    • PCB files (common for all supported devices) and firmware (separate programming files) are provided
    • folder: generalRGBmod
  • an advanced RGB digital-to-analog converter with optional YPbPr conversion
    • supported FPGA: Cyclone IV EP4CE10E22 and Cyclone 10 LP 10CLYE
    • PCB files (common for all supported devices) and firmware (separate programming files) are provided
    • additional Filter board for the outputted video signal if you need that
    • folder: advancedRGBmod
  • additional RCP-NUS Adapter (flexible PCB):
    • buffering of video signals for N64RGB/N64Adv installs with wires
    • PCB files provided
    • folder: misc/RCP2Pads
  • additional RCP-NUS to N64RGBv/N64Adv install adapter (long flexible PCB):
    • buffering of video signals for N64RGBv/N64Adv
    • can be directly connected to modding board
    • PCB files provided
    • folder: misc/RCP2N64RGB
  • Filter AddOn for N64RGBv2 and N64 Advanced:
    • used to filter the video signal comming out of the ADV or to adjust signal levels such that one can use SNES PAL RGB cables
    • PCB files provided
    • folder: misc/FilterAddOn
  • Filter AddOn as flexible PCB for N64RGBv and N64 Advanced:
    • used to filter the video signal comming out of the ADV or to adjust signal levels such that one can use SNES PAL RGB cables
    • PCB files provided
    • folder: misc/N64RGB2MoutFilter
  • additional power supply PCB for viletime N64RGB DAC and N64RGBv1
    • PCB files provided
    • folder: misc/PowerReg

Acknowledgement

Of course, many thanks to viletim for his initial CPLD-based DAC project, for providing a valuable commercial modding board as well as for publishing the schematics and source codes for that project. I also want to send many thanks to Ikari_ He has written the code to detect i and PAL/NTSC output with the CPLD. He provides a source code for the XCXL, which can be accessed here: URL to Ikari_01's GitHub repository Last but not least, thank you to Bob for his website RetroRGB and especially in this context here for collecting and sharing all the RGB information regarding the N

Sours: https://github.com/borti/n64rgb

Advanced n64 rgb

N64 RGB Mods

All versions of the N64 can be RGB and HDMI modded.  The UltraHDMI board works with all versions of the N64, however there are a few choices for RGB.

N64 RGB Kits &#; Compatible with all versions of the N64
Every N64 can output RGB using a more complicated RGB kit, which are generally more expensive and harder to install, but offer extra features:

Tim Worthington sells an excellent kit that&#;s compatible with all N64&#;s and can be purchased directly from his store:

Tim&#;s N64RGB:  http://etim.net.au/shop/shop.php?crn=&rn=&action=show_detail

Here&#;s links to Tim&#;s installation guide:  http://etim.net.au/n64rgb/instructions-new/

Borti has released two designs for an N64RGB solution!:  A &#;general&#; RGB-output kit, plus a more advanced kit that can output component video and VGA.  The advanced kit can also linedouble to p&#;as well as just output standard RGB as well!:

AdvancedRGB:  https://retrogamerstuff.com/collections/nintendo/products/nadvanced-rgb-mod?ref=9qd6Y
AdvancedRGB: https://8bitmods.com/nrgb-advanced/
N64RGB:  https://8bitmods.com/nintendorgb-v/
Open-source design:  https://github.com/borti/n64rgb

Borti also released custom firmware that allows for &#;de-blur&#; options.  This firmware will work on both his and Tim&#;s kits!

 

&#;Basic&#; N64 RGB Kits &#; Only compatible with early versions of the N64
Early versions of the N64 (the first 4 board revisions) can output RGB with a board that offers the same video quality, but are much easier to install and less expensive.  There are a few tricks to find compatible N64&#;s, but the only way to be % sure is by opening it up.

How to find RGB-outputting NTSC N64 Systems:

&#; If you have a serial number that starts with &#;NS1&#; (USA), &#;NUJ1&#; (Japan) or French systems with the model number &#;NUS(FRA)&#;, then you most likely have an N64 that&#;s compatible. Supposedly, some early Canadian N64&#;s also contain this chip.

&#; Many older Brazilian N64&#;s contain the same chip and can be RGB modded.  Even though Brazil used PAL-M, is was still 60Hz and only compatible with NTSC games:  http://s9.zetaboards.com/Nintendo_64_Forever/topic//1/

&#; If you have a serial number that starts with anything else, or is a PAL console, you&#;ll need to use the &#;advanced&#; kits described above.

&#; For more information on which serial numbers have each motherboard revision, please visit these sites:
http://forums.modretro.com/viewtopic.php?f=33&t=  /

Confirming the correct chip:

Regardless of serial number, please open your N64 to double check that it has the correct video chip that&#;s required for RGB-modding (explained below).  To open the system, you&#;ll simply need a MM game tool and a philips screwdriver, as described in the tools section.

&#; First, remove the memory module, then unbolt the plastic cover using the mm game tool.  Then, unbolt only the screws that are circled in the picture below.  After removing just those, the entire metal heat shielding will lift off as one piece, exposing the motherboard:

&#; Once it’s disassembled, look for the following chip.  If it says &#;VDC-NUS&#; or &#;VDC-NUS A&#; (like pictured below), you should be fine and can proceed with the basic RGB mod.  If it doesn&#;t have this chip, you&#;ll have to use one of the advanced mods.

 

Where to purchase?

If your N64 is compatible with a basic mod, you can either make your own RGB amp board, or buy one pre-assembled.  I strongly recommend the pre-assembled ones, as they generally use better amp chips (THS vs ) and some offer more features like a sync stripper.  Links to everything you need are found in the mod instruction pages:

N64 Pre-assembled Basic RGB Mod Instructions

N64 DIY RGB amp mod

Now that you&#;ve determined which RGB mod will work for your system, please head back to the main N64 page, or head to the main console section to check out mods for other consoles.

Sours: https://www.retrorgb.com/n64rgbcompatible.html
Nintendo 64 Advanced RGB Mod

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