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Borderlands 3 Legendary Weapon List

How to obtain Legendary Weapons

Getting legendary weapons in Borderlands 3 is awesome !!! However, the problem most players encounter is; “How do you obtain these legendary weapons?” You have to know where to look in order to get these items, because these legendaries have a small chance to drop. Getting these legendary weapons is a thrill for me, as i’m always curious what the special effect is on each weapon. They all harnesses some unique abilities that you can take advantage of and boost your vault hunter in new ways. Some are more useful or powerful than others and some just add a new way to play the game.

Select one of the tabs below in order to view a list of legendary items. Each image will bring you to a dedicated page that will tell you everything you need to know about these unique legendary items and how to get them. They are basically all Borderlands 3 item guides. Happy Looting!

Borderlands 3 Legendary List:

Sours: https://mentalmars.com/borderlands-3/legendary-weapons/

Borderlands 3: 10 Tips For Getting The Best Gear

If you're playing Borderlands 3 then no doubt you'll be looking for the very best gear the game has to offer. We're talking about the best of the best Leggo's, Artifacts, and Class Mods.

RELATED: Borderlands 3: 5 Best And 5 Worst Legendary Pistols

A lot of the most fantastical items are World Drops, but not all of them. There are actually some surefire ways to get fantastic weapons or at least methods you can use to drastically increase the odds of success. Here are our 10 best tips for getting great gear.

10 Get Used To Mayhem Level 3

Mayhem mode is really important to Borderlands 3. Yes, it makes the game harder, that much is obvious, but remember, there are three levels so you don't have to stick to the highest.

Mayhem 2 seems to be the best blend of difficulty and benefit. However, the loot drop rate is increased by 500% in Mayhem 3 so if you can get through it then the rewards are huge.

Without a doubt, it's always better to be in any one of the Mayhem Modes for most, if not all situations. Just be aware that this causes a frequent amount of Anointed to spawn per battle and Rocket Launcher Zealots will be a constant annoyance.

9 You Can Depend On The Loaded Dice Artifact

Among the legendary artifacts, the Loaded Dice variant is insanely useful for players who want a bit more challenge with their mayhem.

The reason difficulty comes into play is that Loaded Dice gives the Vault Hunter tons more luck, but takes away 75% of their max health in exchange. For example, on our Amara build with roughly 7,000 health, this artifact knocks it down to about 1,800. That's pretty low for Mayhem Mode, so be ready to fight for your life relatively often.

Still, the tradeoff is worth it, because we've been getting legendaries dropping frequently, even after the nerf the drop rates got in the first big patch.

8 Pay Attention To Your Luck Stat

As we saw in the Loaded Dice artifact, the luck stat exists in Borderlands 3, albeit mostly hidden. It's a fantastic resource, so get as much luck as you can.

Guardian Ranks are a great way to innately increase it, and there are a number of Artifacts outside the Loaded Dice ones that increase it as well. It may not be visibly apparent the changes it makes but since increasing ours, we have seen more slot wins and legendary drops.

7 Make Sure To Farm Optimally

Borderlands 3 is a game people can play without relying too much on outside resources. The combat is simple enough, tutorials explain most things well, and it's hard to get stuck from progressing, outside of some bugs. But, if players in the late game are looking to find the exact type of gear that will turn up their build to the next level, a bit of research is necessary.

RELATED: Borderlands 3: 10 Most Insane Legendary Weapons

A lot of bosses have a much better chance to drop legendaries, but these are usually world drops that can spawn anywhere. Some of the best stuff does only spawn from specific enemies or bosses. So, players need to know which ones to farm. Our tip? Figure out what you want, do the research to see who is most likely to drop it, and get to grinding.

6 Tons Of Juicy Gear In The Legendary Hunts, Assassination Targets, And Rare Spawns

It's not just about farming the perfect bosses either, there are tons of legendaries that only drop from side content, specific enemies, and challenges.

For example, the Pipe Bomb that was so absurdly broken until recently was a guaranteed reward for a side quest in Promethea. The Lyuda, Bekah, Baby Maker, and more are 100% guaranteed rewards from finishing certain challenges. And, a number of the Assassination Opportunities and Legendary Hunts drop some of the best guns in the game.

So, it's more clear now than ever before that the game rewards the players that clean out all the side content. So for those bee-lining through the main story, that's totally fine, but you'll probably be missing out on some of the more unique gear in the game.

5 There's No Shame In Rinsing and Repeating

A lot of people just don't like grinding, and we totally get that but, this is honestly a core part of the Borderlands franchise.

Ask any fan, and I'm sure they'll have a story or two about farming Crawmerax or Hunter Hellquist for the most broken gear like the Bee Shield from Borderlands 2. So, if you really do want the absolute best gear in Borderlands 3, it's time to get used to grinding, at least a bit.

4 Open Everything, And We Mean Everything

If fans have been following forum posts on the BL3 Reddit, we're sure they've seen the multitude of images where people are in absolute disarray from finding a legendary item in an ammo box, portapotty, or something similar. And we get it, that's not something that happened in Borderlands 2 or 1. But, this time around, especially in higher Mayhem modes, any interactable can spawn these things. We've ever seen great items spawn from breaking the ash statues that the Calypso's leave behind.

RELATED: Borderlands 3: Best Farming Spot for Legendaries, Eridium, and Cash

So for those playing on TVHM or on Mayhem difficulties, open everything. Pop open every locker, ammo crate, bathroom stall, and mailbox you can because you never know what god-tier item might be hiding inside.

3 It's Time To Speedrun The Proving Grounds

One of the end-game features is the Proving Grounds. Once unlocked, these can be done through either the Matchmaking Service, a co-op session, or even solo at any time. They're essentially the same as the Circle of Slaughter, but the goal is to marathon them as quickly as possible. There's a number of optional objectives per run that are mostly time-dependant. And, if the player manages to complete them all, the chest at the end will have a much higher chance to contain Legendary gear.

These trials are fantastic for farming challenges, Eridium, levels, Guardian ranks, and weapons so our tip is to master them as quickly as possible and find out which one works best for your specific build. Personally, our Amara destroys the Spider-Ant one.

2 Keep An Eye Out For Events

So, Gearbox clearly intends Borderlands 3 to be a title that's supported by the devs for a long time. They've already announced their first story-based event during October.

This is set to be one of those games that rewards players who are constantly up-to-date. So that's our tip, keep an eye on the Gearbox Twitter and our own gaming news and overall just stay current with news and updates.

It's the 10 year anniversary for the franchise and the devs are celebrating with week-long specific events. For example, they've already had two events that increased the drop rates of certain items from different bosses and rarely spawning enemies, so it's a madhouse of grinding right now.

1 Always Play In Cooperative

Why? Well really its why not. Cooperation Mode in the game is just better for players trying to maximize their money, Eridium, and overall loot.

Eridium pickups are shared between players in Cooperative and so is money. Plus, Guns spawn per person, so no one's going around stealing all the good stuff off the floor. But, what's key for great loot here, is players have different Legendaries spawn in their own games. So if a boss drops a tasty orange gun in Cooperation, it's different for each player, and they can always trade them or hand them over at any point.

NEXT: Borderlands 3: 10 Annoying Details You'll Only Notice At Level 50

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[Guide] Top Gear of Borderlands 3

As the previous Top Gear Threads (for Moze, Zane, Fl4k, and Amara) were largely redundant due to covering mostly the same gear regardless of character (excluding class mods), they’ve been consolidated into this one thread.

  1. Anointments
  2. Weapons
  3. Shields
  4. Grenades
  5. Artifacts
  6. Class Mods
  7. Second Cut


The anointments listed here are generally considered the best you can aim for. Many of these can be slapped onto whatever piece of gear you want to use and find success, while others only work for specific playstyles. If a piece of gear later on in the Top Gear list has any particular anointments that work well with it, it will be mentioned.

Anointment Lingo

  • Action Skill Start - “ASS”
  • Action Skill End - “ASE”
  • Action Skill Active - “ASA”

Weapon Anointments

On Action Skill End, Splash Damage is increased by 125% for a short time. (“Splash”)

A solid anointment for any weapon that can spawn with it to make booms more potent. A list of what can and cannot have this anointment is here.

On Action Skill End, the next two magazines will have 100% additional bonus (element) damage. (“Next Two Mags”/“N2M”)

An excellent option to search for if you plan on using one weapon more often than others and want a means of punching through some resistances, such as using a Shock anointment on an Incendiary weapon to handle shields better. Be warned that reloading a weapon early counts as a “mag” for this anointment.

Gain 150% increased Damage against enemies above 90% Health. (“150/90” or “High-Health Breaker”)

Formerly an incredible anointment, it has been relegated to being useful on weapons with very high base damage on the card such as sniper rifles and heavy weapons. On said weapons however, it gives some potential to kill nearly any enemy in one shot.

While under 50% health, deal 100% bonus radiation damage. (“U-Rad”)

As long as you’re willing to give up health gate, this anointment is stupendous for increasing your overall damage due to how it works in most damage formulas as well as the fact that it applies to almost all damage you can deal.

Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses. (“Conc Hits”)

As long as you deal some form of damage within 3/4 of a second or so, the anointment remains in effect. Moze and Amara in particular are fans of this anointment due to how their damage formulas work (Zane tends to have a healthy amount of weapon damage in his formula already and thus benefits less from it). Best to use this with weapons that can vomit out tons of instances of damage rapidly like the Monarch.

While airborne, damage is increased by 50%. (“Airborne Damage”)

Note: Unobtainable without playing with hotfixes deactivated. Use the Re-Roll machine while offline to better your chances of getting it.

50% damage may not sound like much, but it is deceptively useful. It’s a 50% multiplier to your damage instead of an addition of 50% (works out marvelously with damage formulas), and it is readily available instead of most other anointments being tied to action skill activation.

Killing an enemy grants 12.5% Weapon Damage and Reload Speed for 25 seconds, this effect stacks. (up to 10x) (“Killstack”)

While the up-time for actually maintaining 10 stacks is low, this is one of the very few anointments that persist after switching weapons since it functions as a player buff. The reload-speed bonus can also allow you to do some silly shenanigans with already fast-reloading weapons and make otherwise clunky weapons bearable.


Shield Anointments

On Action Skill End, gain 50% bonus (element) damage for 10 seconds. (“50% ASE Element”)

For bolstering your offenses, these anointments are the way to go, especially if you’re using and ending your Action Skills frequently.

On Action Skill Start, activate any effects that trigger on shield break or fill. (“ASS Shield”)

Depending on the shield, this can be a real knockout of an anointment. If your shield of choice has a handy on-fill or on-break effect, keep this anointment in the back of your head.


Grenade Anointments

On Action Skill End, gain 50% bonus (element) damage for 10 seconds. (“50% ASE Element”)

The exact same anointment you can find on shields. Just find a different element than the one you have on your shield, and bring some elemental fury down on your enemies.

On Grenade Thrown, Weapon, Grenade, and Action Skill Damage are increased by 25% for six seconds. (“On throw 25%”)

If your Action Skills tend to stick around a while rather than being frequently activated or ended, this is a good anointment to consider. On Moze it is often better than using the above anointment due to the place it holds in her damage formula.


Character-Specific Anointments

After exiting Iron Bear, gain 160% splash damage for 18 seconds. (“Gunner Splash”)

Sporting both higher damage and a longer duration than the normal Splash anoint, Moze gets some use out of this. It also has the odd effect of increasing your shield capacity for the same period of time.

After exiting Iron Bear, kills increase Iron Bear’s cooldown by 30%. (“Gunner Cooldown”)

Given how long Moze’s action skills take to cool off normally, this anointment is a great choice for her since she generally can’t activate action-skill-based anointments often. Grab this anointment on your Shield.

While Iron Bear is active, (Iron Bear Weapon Type) damage is increased by x%. (“Hardpoint Anoints”)

For giving Iron Bear some extra punch to the guns, these anointments are king. It also serves to increase Iron Cub’s damage as long as the appropriate Iron Bear-weapon is equipped and you have the weapon this anointment is attached to in hand.

While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 125%. (“Barrier Crit”)

Very handy for weapons with lots of pellets or projectiles fired per shot that could use an accuracy boost. Shotguns and shotgun-like weapons appreciate this particular anointment. The anointment however does have an internal timer before it turns off.

While Digi-Clone is active, regenerate 30% of magazine ammo per second. (“Clone Ammo”)

Passing up a damage-boosting anointment is a hard choice, but for certain ammo-hungry weapons it can be worth the sacrifice. Being able to spam something like a Sand Hawk or Tizzy with impunity is a hell of a drug.

While SNTNL is active, gain 100% of damage as bonus Cryo damage. (“Sentinel Cryo”)

Given how easy it can be for Zane to keep Action Skills active, this anointment is a fair fit for any builds looking to maintain Action Skill activity.

MNTIS Shoulder Cannon damage is increased by 150%. (“150% MNTIS”)

For turning the MNTIS into a real cannon, this anointment does the job well without sacrificing your ability to use health-gate unlike the U-Rad anointment.

While Fade Away is active, Weapon Damage is increased by 150%. (“150% Fade”)

If you find yourself in Fade Away often enough, this anointment can be worth it. Otherwise you may be better off with a more readily available anointment.

While Gamma Burst is active, gain 115% bonus radiation damage. (“115% Gamma”)

An alternative to the U-Rad anointment if you don’t want to give up health gate, but it is not as universal damage-wise and is tied to having Gamma Burst be in effect.

After using Phasecast/Phaseslam, Weapon Damage is increased by 250%/300% for a short time. (“250% Cast/300% Slam”)

Phasegrasp and Phaseflare are typically touted as the best Action Skills for Amara, but these anointments give Phasecast and Phaseslam some chance to compete for boosting your damage.

Orb damage increased by 200% for Phaseflare and related action skills. (“Phaseflare 200%”)

For turning the ball into a boulder, this is an anointment to look out for. Having this anointment makes it easier for the Orb’s damage to snowball to wild levels.


Terror Anointments

While Terrified, gain ammo regeneration. The more Terror you have, the higher the bonus. (“Terror Ammo”)

With up to 16% ammo regen, it allows all Vault Hunters a shot at some magazine uptime not unlike Moze. Useful on weapons that waste ammo like a broken faucet.

While Terrified, deal 75% bonus cryo damage. (“Terror Cryo”)

Like U-Rad and the Revolter’s shock damage bonus, this anointment’s cryo applies to most things and scales. If you don’t want to give up health gate for U-Rad damage, this is a fine alternative.

While Terrified, gain increased damage and fire rate. The more Terror you have, the higher the bonus. (“Terror Damage”)

When you get enough stacks of terror, this anointment ends up being a surprisingly good increase to DPS. Might not have the immediate appeal of Terror Cryo, but don’t sleep on it.

On Action Skill End, apply Terror to yourself every 3 seconds for the next 18 seconds. (“Terror ASE”)

Unless you plan on playing with Bloody Harvest active all the time, you’re going to need a method of applying Terror to yourself. This is the anointment of choice for builds that can activate and end their Action Skills a lot.

Melee Attacks have a 25% chance to apply Terror to yourself (“Terror Melee”)

And this anointment is the one for those who can’t activate their Action Skills often. It’s best used with an item that deals melee damage like the Face-puncher or Fish Slap.




Free Radical

The latest in Gearbox’s series of super-strong Maliwan weapons, the Free Radical is what happens when you give a pistol the damage of a heavy weapon and add some bonus projectiles in for good measure. Unless your name is Killavolt, you can probably brute force through most enemies despite the shock limitation.

  • Elements::zap:
  • Splash: Yes.
  • Obtained from: Beef Plisskon.

Unkempt Harold

Returning from Borderlands 2 with just as much gusto and some extra elemental flavors, the Unkempt Harold continues to blow enemies up with a spread of dividing bullets. As long as you can handle the range for the sweetspot and the ammo consumption, this dirty little pistol will put 'em in the ground.


Lightshow

Whether your a fan of the infamous Double Anarchy of Borderlands fame or not, the Lightshow makes light work of many encounters. With a quartet of dazzling bullets fired at at copious rates with seemingly non-existent recoil, it’ll chew through enemies well enough as long as you can manage the slightly wide arrangement of the bullets.


King’s/Queen’s Call

A pair of sibling alien-barrel Jakobs pistols with a penchant for elemental carnage, the Call pistols excel in capable hands. As long as you can keep landing critical hits, you can fire without reloading and bury your foes in a flurry of extra projectiles.


Beacon

The Beacon handily shines a path to victory for the wielder. The gimmick of the weapon is the nova it produces when you reload, but that is negligible in the face of excellent damage and fire rate with no glaring weakness. A versatile weapon that will seldom disappoint.


Tizzy

With a little bit of everything under the hood, the Tizzy’s capable of just about whatever you want it to do. First, it seems to gain a massive fire rate increase and heat rate decrease once the weapon reaches maximum heat. Secondly, every so often it will fire an amped shot. Thirdly, it also spawns small homing projectiles that seek out enemies. As long as you have a means of keeping your ammo supply happy, this pistol will not disappoint.


Gargoyle

Not content to merely defend the night, the Gargoyle vomits out loads of corrosive rounds that then proceed to explode for more damage, as well as having a chance to launch multiple blobs for higher damage. Anything with a yellow health bar will not appreciate being on the business end of this weapon.

  • Elements:corrosive
  • Splash: Partial (splash on blobs, can spawn with Splash anointments)
  • Obtained from: Dickon Goyle, world drop in the Bounty of Blood DLC.

Monarch

An absolute monster at close range, the Monarch is best off being treated as a fully-automatic shotgun instead of an assault rifle. Four bullets per shot in standard mode and eight if using the bipod (double for both of those if you get an x2 version), the Monarch vomits out a ridiculous amount of lead like few other weapons can. Just be aware that using the bipod mode slows you down considerably and disables sliding/jumping, which can be detrimental to dodging damage.


NoPewPew

NoPewPew does in fact pew pew quite a lot. It can arguably be called an assault-rifle version of the Linoge, just with jacked-up damage and fire rate. As long as you can land your shots, this umpteenth fire-only COV rifle will cook fleshies.

  • Elements::fire:
  • Splash: No.
  • Obtained from: Joey Ultraviolet/Roaster/The Tenderizer (Limited time event).

Bekah

Though it is no longer a Pearlescent weapon, it largely retains the same effectiveness it had in Borderlands 2. With the Bekah producing three extra bullets in flight at mid-range, as long as you maintain a certain range from foes the Bekah basically has quadruple the damage displayed on the item card.

  • Elements::no_entry_sign:
  • Splash: No.
  • Obtained from: Complete all Hammerlock Legendary Hunt challenges and receive it in the mail.

O.P.Q-System

The O.P.Q-System is exactly what the name implies; it’s an overpowered version of the Q-System. The O.P.Q-System adds a truckload of damage and fire rate on top of what the regular one already had, a chance to deal bonus shock splash damage, and an alternate firing mode that lets you produce flying copies of your gun to hose down foes with.

  • Elements::no_entry_sign:
  • Splash: Partial (Splash on shock explosion, cannot spawn with splash anointments.)
  • Obtained from: Joey Ultraviolet/Josie Byte/Franco Firewall (Limited time event).

Rowan’s Call

Rowan’s Call excels in the mobbing environment. High damage per shot and solid (fully automatic) fire rate as well as packing bonus projectiles and ammo restoration make the Rowan’s Call a versatile rifle.

  • Elements::fire: | :zap: | :radioactive:
  • Splash: Partial (ricochets, cannot spawn with splash anointments)
  • Obtained from: Red Fire, world drop.

Soulrender

No bones about it, the Soulrender is a solid rifle for most occasions. High base damage with no deficiency in the stats and a chance to fire potent (x20 a standard bullet’s damage), homing exploding skulls with every bullet. The homing skulls in particular lend themselves well to high speed builds when aiming is difficult.


Hail

A favorite from Borderlands 2, the Hail in Borderlands 3 is what happens when you basically give a sniper rifle the ammo pool and fire rate of an Assault Rifle. Alongside a slight arc in the bullet’s path, the Hail sports a meaty 150% ~ 175% critical hit damage on top of the ability to heal by dealing damage with the weapon. It’ll easily bring your foes to their knees.


Clairvoyance

Combining versatility and raw damage with a frosty aftertaste of (non-splash) bombs, the Clairvoyance can be adapted to nearly any situation. Whether you want a pseudo-sniper, fully-automatic rifle, or a semi-auto shotgun-wannabe, the Clairvoyance can fill the role depending on the parts.

  • Elements::snowflake:
  • Splash: No.
  • Obtained from: Kritchy.

Plasma Coil

No one gun should have all that power…The Plasma Coil boasts an absurd amount of damage (as of November 16th), out-damaging some sniper rifles per shot, and burst-fires 16 rounds at a time with minimal delay between volleys. The single downside of this weapon is that it is elementally locked, but other than particularly bulky armored foes, nothing will take the business end of this SMG smiling.

  • Elements::zap: | :radioactive:
  • Splash: Yes.
  • Obtained from: Specific chests or world drop in the Arms Race DLC.

Crit

Very similar to the Hail, the Crit sports a chunky 150% critical hit damage and heals as you deal damage. Unlike the Hail though, it trades off the arcing projectiles for a 5% chance to slip out of your hands anytime you reload it. Moze rarely has to worry about reloading, but be sure you’re aimed at solid ground before you reload if you’re any other Vault Hunter.

  • Elements::zap:
  • Splash: No.
  • Obtained from: Tip Moxxi in Sanctuary and receive it in your in-game mail.

Needle Gun

Straight out of the Covenant armory, the Needle Gun deals more damage with each successive shot capping at over a thousand percent (five shots is enough for reload-chucking). It also comes with the perks of refilling the magazine once it reaches full power as well as some minor homing built-in to the projectiles.


Flipper

The Flipper gives zero flips; it swiftly goes from firing one bullet to firing nine in the shape of a diamond, essentially meaning it has nine times the damage it says on the card. As long as “Immune” doesn’t show up when you shoot something with this gun it’ll likely die fairly fast.


Face-puncher

With Melee damage getting multiplied by up to 16 times in Mayhem Mode, the gun-incarnation of Brick becomes a powerhouse that isn’t displayed on the weapon. Pair this with the right gear for effects like life steal, ammo drain, or area-of-effect damage.

  • Elements::no_entry_sign:
  • Splash: No.
  • Location: Muldock the Anointed, world drop.

Hellwalker

The Jakobs twin-barrel with some bake in its buckshot, the Hellwalker doles out pain in spades. For turning heads into hot meat, the Hellwalker will seldom disappoint. The fact that it comes with fixed parts also makes it a fairly stomach-able farm.

  • Elements::fire:
  • Splash: No.
  • Obtained from: Road Dog, world drop.

Garcia

The Garcia makes for a nice counterpart to the Hellwalker. Whereas the Hellwalker packs more raw firepower and a quick reload, the Garcia is packing the biggest magazine size of any shotgun in the game alongside a decent fire rate and still packs some heat. The Garcia also isn’t hindered by shields or armor nearly as much as the Hellwalker.

  • Elements::no_entry_sign:
  • Splash: No.
  • Obtained from: Chonk Stomp.

Reflux

For melting through crowds with ease, the Reflux handles the job well. The corrosive teslas will take down groups of armored targets in a snap, and even against other types of health bars the damage isn’t too shabby.

  • Elements:corrosive
  • Splash: No.
  • Obtained from: GenIVIV (Mayhem 6 or higher.)

Trevonator

A versatile and potent weapon, the Trevonator (rest easy, Trevor Eastman) fires a three-round burst of splash-based projectiles. If you need a nice elemental shotgun without any excessive bells or whistles, the Trevonator won’t disappoint.


Fearmonger

A Hyperion shotgun with some serious Torgue vibes, the Fearmonger places sticky bombs on foes that promptly explode after a moment. The raw damage of this weapon is impressive, and if you have Terror stacks built up it ups the projectile count and becomes quite fearsome. Though rare, it can also spawn with non-Terror anoints.


Anarchy

A real 12-Gaige shotgun, the Anarchy does far more than what the card suggests. Due to how the damage bonuses stack with one another, the damage actually climbs to absurd levels (1370% to be precise). Kill ten enemies and become the “God of Damage”.


Convergence

If you inverted the Conference Call, you might have the Convergence. The initial card shown on the damage belies the actual damage of this shotty as landing a shot on a foe spawns extra projectiles from the surroundings that penetrate the original target.


Butcher

The shotgun that wants to be an assault rifle. The Butcher vomits out lead at crazy rate with a high gas mileage due to how often it regenerates ammo. Pair it with even a light source of ammo conservation or regeneration and you might never need to reload it.


Complex Root

Despite being called the Complex Root, it makes simple work of enemies. Firing a shot from this weapon will produce a swath of floating projectiles that zip around the trajectory of the initial shot before detonating for high damage. The kicker though is that when you have two or more splash radius increases, these extra projectiles will each hit everything in the area…including yourself.


Sand Hawk

Changing its plumage a bit from an SMG in BL2 to a Sniper Rifle in BL3, the Sand Hawk returns to massacring enemies with bird-shaped carnage. Unless you fight something with an immunity to the element you’re using, you can generally just cram this gun in something’s face, pull the trigger, and move on to the next quarry. It’s a real ammo-hog though, so bring a method of regaining ammo.


Skullmasher

Packing the highest base damage out of any Jakobs sniper rifle in the game, the Skullmasher continues to turns brains into spuds as it has done for over a decade now. Asides from swissing heads with multiple pellets, it also sports an above-average fire rate for a Jakobs sniper rifle.

  • Elements::no_entry_sign:
  • Splash: No.
  • Obtained from: Eista, world drop in the Guns, Love, and Tentacles DLC.

Boogeyman

For the sniper who wants an economic rifle that is surprisingly good at taking out crowds, the Boogeyman fills those shoes. Coupling a high chance to not consume ammo when firing as well as a chance to spawn a floating skull that can easily one-shot enemies whenever you net a kill, the Boogeyman will leave baddies quaking in their boots.


Kickcharger

Take the ION CANNON, remove the enormous ammo cost, allow it to fire instantly from a trigger pull while retaining the ability to charge up for more damage (which can be fully charged by sliding), add enemy penetration, and you have the Kickcharger. The single downside of the Kickcharger is that it cannot spawn with double projectiles.


Plaguebearer

Bringing the pain with a swarm of projectiles, the Plaguebearer bears bad news for the competition. While in flight, the main rocket continually produces mini-rockets that fly in a spiral around the main rocket until they lock-on to an enemy to destroy. Given the slow speed of the rockets, it is best to fire this weapon at a distance from your target to allow more mini-rockets to spawn.


Hive

Similar to the Plaguebearer, the Hive also drowns enemies in a swarm of rockets. The Hive’s main projectile stays in place and spews homing rockets everywhere, which can be more handy than the straight path the Plaguebearer takes in some situations.

  • Elements:corrosive| :radioactive:
  • Splash: Yes.
  • Obtained from: Queen Tarantella II

Backburner

A Vladof heavy weapon that you can definitely bring to the fore and fray, the Backburner will suck enemies in when the main shot impacts something and then erupt with multiple, very powerful child projectiles that shoot up and rain back down in the vicinity.


Yellowcake

The most radioactive cake this side of Fallout, the Yellowcake excels at causing baddies to turn into nuclear dust. Provided you’re a modest distance away, the splitting projectiles of this launcher will make taking down most enemies a piece of cake.

  • Elements::radioactive:
  • Splash: Yes.
  • Best Parts/Prefixes: x2 Projectile Tail
  • Obtained from: Joey Ultraviolet, Tyrone Smallums, FISH SLAP!!!

Globetrottr

Able to dunk a foe with ease, the Globetrottr fires spinning “sawblades” of plasma that buzz along the ground and begin dribbling once they make contact with a foe. Assuming the foe is large or remains still for the dribbles to do their thing, they’ll be feeling the pain.


Plumage

If one’s not enough, try eight. Asides from the octet of rockets with the normal firing mode, the secondary firing mode fires a vortex grenade that makes the rockets home in on marked enemies as well as the ability to produce free vortex grenades on previously marked targets.

  • Elements::no_entry_sign:
  • Splash: Yes.
  • Obtained from: Wrendon Esk, world drop in the Bounty of Blood DLC.

Major Kong

The ION CANNON’s distant COV cousin, the Major Kong fires out one decently strong shot for three to four ammo and spawns two extra homing missiles. Holding down the fire button will increase the damage significantly at the cost of your ammo, but it packs a wallop.


ION CANNON

Sporting some of the highest base damage of any weapon in the game, the Ion Cannon is what you pull out when you need to delete an enemy. Pinpoint accuracy allows it to crit enemies like a champion and most likely erase them in the process. It comes with a hefty price though as you’ll be spending a hefty chunk of ammo per shot, and the reload time is lengthy.


Honorable Mentions

These weapons don’t have the immediate power of the top weapons, but certain interactions or capabilities allow them to perform as effectively as the all-stars.

Lucky 7

The Lucky 7 can potentially be one of the strongest weapons in the entire game, but it requires building around it to get the most out of it. When combined with a source of ammo regeneration though, you can maintain the ideal roll for long periods of time and eviscerate enemies.

  • Elements::no_entry_sign:
  • Splash: Sometimes. (Depends on the reload roll, cannot spawn with splash anointments.)
  • Notable Anointments: “While Terrified, gain ammo regeneration. The more Terror you have, the higher the bonus.”
  • Location: Scraptrap Prime, world drop in the Handsome Jackpot DLC.

Pestilence

The Pestilence is unassuming at a glance, but there is one factor about it that gives it great potential; the reload novas get Mayhem scaling. Pair the nova with a Red Suit to not kill yourself and you can constantly spam novas.

  • Elements::radioactive:
  • Splash: Yes. (Cannot spawn with splash anointments.)
  • Location: Sylestro.

Psycho Stabber/Wyvern

For hacking, whacking, and otherwise chopping up foes, the Psycho Stabber reigns supreme. Sporting a ludicrous 340% melee damage bonus, when coupled with the 300/90 anointment or other melee anointments it’ll quickly lay low foes with a good thwack or two. Hold it out while a Stinger is equipped though and you can one-shot most enemies in the game with the nova, most bosses included. Wyverns are a fine alternative in that they can spawn with a high base melee damage bonus of 160% as well as Splash Damage anointments to boost your novas or other explosives such as the Fish Slap.


Guardian 4N631

The 4n631 isn’t a slouch when it comes to damage, but the special effect is where this angel gets its wings; The further you are from your target, the higher the damage you deal (up to 500%). This applies to almost all sources of damage other than Iron Mechs/Digiclone/Pets, making it a great enabler for non-Gun builds.

  • Elements::zap:
  • Splash: Yes (cannot spawn with Splash anointments.)
  • Obtained from: Vault Card: Fallen Heroes.

TK’s Wave

TK’s Wave has the potential to be the highest-damaging Jakobs shotgun in the game. It can have more raw damage than the Hellwalker (especially when coupled with the increased critical hit damage present on the weapon), but you really need to either stuff this gun up an enemy’s nose or grab some accuracy bonuses to make the most of it. It’s also one of the few Jakobs weapons that can spawn in more than one element. If you get a “Tidal Wave”, ignore it as it has not received a buff.

  • Elements::no_entry_sign: / :fire: / :zap:
  • Splash: No.
  • Obtained from: Dumptruck, world drop.

Redistributor

Back with a vengeance from the days before Mayhem 2.0, the Redistributor is a monster at slaying mobs under the right circumstances. While normally it produces an amped tesla every seventh shot, any source of amp damage will produce the tesla.


Smog

The other Amp-based Hyperion SMG that drops from an Invincible enemy. While the Redistributor produces teslas whenever it amps, the Smog deals 250% more (amp) damage whenever the weapon is zoomed in and the gun-shield is at full capacity. It’s a handy weapon for any build that can either completely negate damage to the gun-shield or divert attention away from yourself.


Craps

Feeling lucky? The Craps has a chance to quintuple (multiply by five) the projectiles fired with every shot. Even without the high roll, it is a solid splash pistol. Things get crazy when you factor in an Infernal Wish and Zane or Fl4k’s skills for increasing projectiles, making it possible to fire fifteen projectiles with a pull of the trigger.


Pat MK III/Bangarang/Gunerang/Sureshot/Keenfire

For the Vault Hunter who has no qualms with throwing your ammo pool at baddies, grab these Tediore guns along with an Anarchy and go to town. Use a relic with a Cutpurse prefix (Launch Pad recommended) to maintain your ammo pool for chucking. Try to go for Homing MIRV versions of these guns when possible.



Re-Volter

Almost an inverse to the Transformer in a way; whereas the Transformer heals your shields when struck by lightning, the Re-Volter applies 200% bonus shock damage (that applies to nearly every damage source) as well as a 50% increase in fire rate whenever your shield goes down from full capacity. Use it with the ASS anointment for the power of Thor on-demand.

  • Best Parts/Prefixes: Absorb, Shield Booster.
  • Obtained from: Sumo.

Super Soldier

Putting the “Super” name to good use. Instead of giving you invincibility on shield-depletion like the Stop-Gap, it applies it when your shield is refilled. Alongside the invincibility comes an increase in movement speed, fire rate, and ammo regeneration. Especially potent with Bloodletter builds on Moze.

  • Best Parts/Prefixes: Shield Charge, Absorb, Amp.
  • Obtained from: Vault Card: Fallen Heroes.

Infernal Wish

When one bullet isn’t enough and you aren’t Playin’ Dirty or Tw0 Fang, the Infernal Wish grants your desire. As long as you have even a sliver of shield left, you recieve an extra projectile to whatever you’re firing. This deal with the devil comes at the cost of occasionally lighting yourself on fire when firing a weapon, however (which doesn’t even work with Elemental Projector artifacts for whatever reason).

  • Best Parts/Prefixes: Shield Charge, Absorb, Turtle.
  • Obtained from: Specific chests or world drop in the Arms Race DLC (Director’s Cut DLC required.)

Old God

Alongside the usual high capacity that Hyperion shields offer, it also comes with a 20% damage bonus to whatever element the shield is alongside a matching 25% resistance. It also has the distinction of spawning with three random additional parts unlike the two that most Legendary shields are restricted to. A well-rounded shield for when you don’t want to compromise too much offensively or defensively.

  • Best Parts/Prefixes: Absorb, Shield Booster.
  • Obtained from: Eleanor, world drop in the Guns, Love, and Tentacles DLC.

Stop-Gap

When you need to take a barrage of missiles to the face for whatever reason, the Stop-Gap can keep you standing. Five seconds of invincibility can go a long way depending on how you use it, especially if you use it with the anointment for activating shield effects upon Action Skill Activation.

  • Best Parts: Absorb, Shield Booster.
  • Obtained from: El Dragon Jr., world drop.

Recharger

Similarly to the Stop-Gap, the Recharger provides a mean of extra protection once your shields are depleted in the form of a full-recharge of your shields. As long as you can keep your shield from depleting too often, you’ll always have something to fall back on.

  • Best Parts/Prefixes: Turtle, Absorb, Shield Booster.
  • Obtained from: Urist McEnforcer, world drop.

Transformer

All-around excellence with an appetite for lead and lightning, the Transformer works wonders for keeping both your shields and ammo reserves happy. Any shock damage received goes directly into recharging your shield.

  • Obtained from: Queen AuntWanette, “It’s Alive!” mission reward, world drop.

Void Rift

Take the Black Hole and Impaler, throw them in a blender, give it a frosty Cryo aftertaste and you have the Void Rift. The frozen orbs and nova pack some considerable punch to them, and the singularity effect makes it great for throwing enemies off their feet (especially in Action Skill spam builds with the shield-break anointment.)

  • Obtained from: Empowered Scholar.

Frozen Heart/Snowshoe

For freezing foes at the push of a button, the Frozen Heart and Snowshoe are champs. When used with the anointment for breaking shields on Action Skill Start you can instantly freeze almost any enemy in the game.

  • Best Parts: Shield Booster, Absorb (Snowshoe).
  • Obtained from: Aurelia (Frozen Heart), Wotan/Valkyrie Squad (Snowshoe).

Madcap

If the Plus Ultra is the king of health-based shields, this shield is the king of shield capacity. With the right parts it can easily crack over 100,000 capacity by itself. The downside of the Madcap is that is cuts your time in Fight-For-Your-Life in half, but with this much capacity it’ll take a while before you actually fall on your knees.

  • Best Parts/Prefixes: Turtle, Shield Charge, Absorb, Amp.
  • Obtained from: Specific chests or world drop in the Arms Race DLC.

Stinger

By itself, it is basically just a decent nova/melee shield. But when Mayhem melee-scaling and the “On Action Skill Start, activate any effects that trigger on shield break or fill.” anointment comes into play, it becomes downright nasty. Boost it even further with splash damage bonuses and the 300/90 anointment for overkill.

  • Obtained from: Anathema the Relentless.

Honorable Mentions

Plus Ultra

For when you want to be the absolute person on the planet, this shield is your answer. Asides from having an innate 35% absorb rate and chance to increase Action Skill Cooldown speed, this shield also has an unlisted effect of doubling your max health.

  • Best Parts/Prefixes: Health.
  • Obtained from: Dr. Benedict, World drop in the Fustercluck DLC.

Big Boom Blaster

One of the most sustainable shields in the game, the Big Boom Blaster helps itself to a 60% chance to restore 60% of your max capacity. There’s also the cherry on top where said boosters also restore Heavy ammo and grenades, so if you’re feeling explosive than this is the shield for you.

  • Best Parts: Capacity.
  • Obtained from: The Unstoppable, world drop.

Version 0.m

One of the most offensively inclined shields in the roster, the Version 0.m has an innate amp-shield effect while at 100% shield capacity. When it hits 0%, it spawns a circle on the ground that increases the damage of anyone in it. This works fantastically in a Clone build, as the clone will stay in place and reap the benefits of the circle while refilling your shields as it takes damage to regain the amp damage.

  • Best Parts: Capacity, Nova.
  • Obtained from: Wotan the Invincible, Valkyrie Squad.

Beskar

I’m rubber, you’re glue. As long as your shields are full, this handy shield will cut the damage you recieve down a chunk and return bullets to sender.

  • Best Parts/Prefixes: Absorb, Shield Charge, Turtle.
  • Obtained from: Specific chests or world drop in the Arms Race DLC.

Nova-Berner/Recharge-Berner

An alternative to the Stinger-focused builds, this one trades the melee damage of the Stinger for either a very powerful incendiary nova, or the combination of a decently strong nova and instant shield recharging.

  • Best Parts: Turtle, Absorb, Shield Booster.
  • Obtained from: Valkyrie Squad (Recharge-Berner), Power Troopers, world drop (Nova Berner.)

One Shottin’ Shield

Tape three Amp parts to an Anshin or Pangolin purple shield, and you have the One Shottin’ Shield. Depending on the manufacturer it can recharge quite fast or have a higher capacity, but it will drain a manageable 20% of your shields for a full-on 100% boost to your next shot. Unlike the Version 0.m or Rerouter (shields with special amp-based effects), these shields properly apply amp damage to all bullets you fire instead of just one. The Madcap is also capable of spawning with three Amp parts, but it reaches full capacity slower.

  • Obtained from: World drop.

Red Suit

The main thing this shield has going for it is complete immunity to radiation damage. This means it can be paired with something like a Pestilence and Elemental projector for hefty damage.

  • Best Parts/Prefixes: Trigger Happy, Nova.
  • Obtained from: Atomic, “Angels and Speed Demons” mission reward.



It’s Piss

Straight outta Mann Co., It’s Piss is capable of making enemies more vulnerable to all sources of damage. For big and slow targets, it’ll really help you tear into them a good deal faster. If used on a Seein’ Dead build with Fractal Frags and the Clone, the Clone can throw out piss grenades all the time and coat the entire area in the smell of ammonia.

  • Elements::no_entry_sign:
  • Obtained from: Sloth/Thunk.

Fish Slap

Similarly to the Facepuncher in that it deals melee damage instead of the typical fare (and therefore also receives a massive multiplier in damage in Mayhem Mode, making it the strongest grenade in the game in all likelihood), the Fish Slap can be used in combination with relics that have melee-based mechanics to achieve great results.


Hunter-Seeker

A grenade that wants to be a gun, with up to three drones able to fire off a stream of bullets that deal Gun Damage. Handy for building up stacks for various skills and packs a solid punch too.


Mesmer

For getting some aggro off your back, this Dominance-in-a-can is excellent. Simply throwing one at an enemy will draw a large amount of attacks towards that enemy and give you some breathing room to patch yourself up or reposition yourself.

  • Elements::no_entry_sign:
  • Obtained from: Gravekeeper.

Honorable Mentions

Ghast Call

More skulls for the skull throne! The Ghast Call belches out a group of skulls when thrown. When you’ve got Terror stacks active you’ll flood foes with rivers of skulls, but even without Terror it is still effective.

  • Elements:corrosive
  • Best Parts/Prefixes: Roided (one Roid part. Vindicator isn’t consistent at hitting both initial skulls)
  • Obtained from: Captain Haunt, Badass Ghosts, Loot Ghosts.

Cloning Maddening Tracker

The bread-and-butter grenade for most Moze builds, the CMT is what enables Moze to face-tank most damage in the game by virtue of its fire-and-forget nature. It isn’t a bad grenade on other characters as well given how many hits it can push out, but the Hunter-Seeker or Hex will generally work better on them.

  • Effective with: Moze (almost any build), Fl4k (grenade build)
  • Elements::no_entry_sign:
  • Obtained from: World drop.

Lightspeed

A speedy grenade that just keeps going, the Lightspeed warps to where your crosshair is at the moment of throwing. Once it hits a surface, it’ll split into multiple projectiles, and once those hit a surface it produces homing rockets.


Hex

The Hex produces a swath of tesla beams to cook your foes, dealing decent damage and being handy for building up stacks for things such as the Consecutive Hits anointment.

  • Elements::zap: | :snowflake: | :radioactive:
  • Best Parts/Prefixes: Divider, MIRV (Recurring, MIRV-tacular)
  • Obtained from: Sky Bullies, world drop.

Quasar

With the best singularities in the game, the Quasar excels at bundling up enemies into a package for you to blow them up to kingdom-come.

  • Elements::zap:
  • Obtained from: Wick and Warty, world drop.

Fixative Grenade

A grenade packing a lot more punch below the hood than one would initially assume, Fixative grenades are purple grenades with three sticky parts attached. Land one of these on a foe and they’ll be taking a 200%-empowered bang. Provided you have a good means of reliably regaining grenade ammo such as Means of Destruction or the Roll Reversal/Throatripper/Gunslinger Jabber combo, this is an excellent choice for a grenade build.


Epicenter

Taking a cue from Troy, this grenade throws out a swath of incendiary orbs in a circle. A fine choice for throwing out loads of projectiles.

  • Best Parts/Prefixes: Spring
  • Obtained from: Wick and Warty, world drop.


Flare

For maximizing the damage Iron Bear or Iron Cub can do, the Flare is your best bet. When piloting Iron Bear, it outright doubles your damage at the start, while if you’re partnering up with Iron Cub it doubles both Cub’s and your damage.

  • Class: Gunner
  • Best Parts/Prefixes: +3 Stainless Steel Bear (bugged)
  • Obtained from: Evil Mordecai, world drop in the Krieg DLC.

Eternal Flame

Iron Bear is (somewhat) balanced by having a base cooldown of 100 seconds. Eternal Flame throws that out the window and gives you a chance to completely refund your cooldown any time you ignite an enemy. This also gives Moze the ability to use ASS/ASE anointments consistently with Iron Cub by plopping it down and having it blow itself up with grenade launchers.

  • Class: Gunner
  • Best Parts/Prefixes: +5Really Big Guns
  • Obtained from: Heavyweight Horker, Arms Race DLC.

Rocketeer

With the Skill Auto Bear, Iron Bear hangs around for 15 seconds after exiting. This class mod however takes all the duration you’d normally consume and adds it to Auto Bear’s duration, meaning you can have a super-strong “Bear Turret” covering a hefty chunk of the battlefield for quite some time. Auto Bear also counts for “Big Surplus” for almost two minutes of 465% more fire damage with maximum cooldown.

  • Class: Gunner
  • Best Parts/Prefixes: +5 Fire in the Skag Den
  • Obtained from: Tumorhead, world drop.

Mind Sweeper

Any time you land a crit, you have a chance to drop a powerful mini-grenade. Said micro-grenade can potentially produce another micro-grenade if it crits from Pull the Holy Pin, potentially repeating for absolutely absurd amounts of damage.

  • Class: Gunner
  • Best Parts/Prefixes: +4 Fire in the Skag Den, +1 Redistribution
  • Obtained from: Archer Rowe, world drop.

Spy

The Spy is almost like a cousin to the Seein’ Dead; it activates kill skills whenever you use the last charge of the Mantis Cannon, it increases kill skill effectiveness by 10%, and it also increases kill skill duration by 8 seconds. When you need kill skills that last an excessively long time, the Spy is your best bet.

  • Class: Operative
  • Best Parts/Prefixes: +4 Headsman’s Hand, + 1 Our Man Flynt
  • Obtained from: Heavyweight Horker, Arms Race DLC.

Seein’ Dead

One of Zane’s best class mods for action skill duration. Sporting a 4% chance to activate all kill skills for every instance of damage dealt by you, a 10% boost in kill skill effectiveness, and a top level line-up of skills to boost, it turns Zane into a long-lasting powerhouse as long as you have Good Misfortune.

  • Class: Operative
  • Best Parts: Any skills, the skills are all great.
  • Obtained from: Jack-Bot, world drops in the Handsome Jackpot DLC.

Executor

While the Seein’ Dead class mod is more suited for always having your action skills active, the Executor is on the opposite end of the spectrum in that you want to activate your action skills as frequently as possible. It synchronizes well with anointments that activate on action skill start or end by giving Zane some massive bonuses, including 75% increased critical hit damage.

  • Class: Operative
  • Best Parts/Prefixes: Playing Dirty/Violent Violence
  • Obtained from: Baron Noggin, world drop.

Bounty Hunter

While the special effect says it only triggers on bosses, that’s not how it actually functions. The bonuses from Interplanetary Stalker apply to all enemies (except the movement speed bonus which just gets removed altogether for some reason). For a general purpose Fl4k com, the Bounty Hunter reigns supreme.

  • Class: Beastmaster
  • Best Parts/Prefixes: The Most Dangerous Game, Hunter’s Eye
  • Obtained from: Lt. Preston, world drop.

Cosmic Stalker

Not quite as great as the Bounty Hunter but still good for general purposes, the Cosmic Stalker is a Hunt-enthusiast’s best friend. Along with the natural 25% increase in Hunt skill power, it can jack it up further with boosted Big Game.

  • Class: Beastmaster
  • Best Parts/Prefixes: +3 Big Game, + 2 Interplanetary Stalker.
  • Obtained from: Tyrant of Instinct, world drop.

Phasezerker

A solid class mod for just about any build, the Phasezerker pumps her damage and action skill cooldown up whenever she activates an Action Skill. If you have a point in Conflux and some anointments for bonus elemental damage when your Action Skill Ends, it’ll put a DoT of those respective elements on you which can be used with an Elemental Projector for high damage.

  • Class: Siren
  • Best Parts/Prefixes: +5 Clarity or Anima. +1 Conflux if using an Elemental Projector Relic and Action Skill End Elemental Anointments.
  • Obtained from: Hag of Fervor, world drop.

Honorable Mentions

Bloodletter

Turning all healing into shield healing can yield interesting results depending on what gear you’re rocking. With an amp shield and a Face-puncher with a Knife Drain artifact or a self-healing gun, you can deal amp damage with every shot. Or you can use it with a Spark Plug Launch Pad and a Snowshoe artifact to repeatedly spam multiple insta-freeze novas per second.

  • Class: Gunner
  • Best Parts/Prefixes: +3 Desperate Measures, + 2 Thin Red Line
  • Obtained from: Skag of Survival, world drop.

Infiltrator/Antifreeze

The Infiltrator is well suited towards builds that break shields often to trigger novas (twice) and skill effects as well as speed-based builds since it provides boosts to Violent Momentum. The Antifreeze on the other hand protects you from Cryo’s slow down and turns it into a big boost of foot speed (pairs nicely with a low-level Burning Summit and a cryo anointment for the grenade to freeze yourself).

  • Class: Operative
  • Best Parts/Prefixes: +5 Violent Momentum.
  • Obtained from: Arbalest of Discipline (Antifreeze), Skrakk (Infiltrator), world drop (Infiltrator).

Hustler

When paired with the right gear such as the Projectile Recursion and Complex Root as well as the Eraser skill from Zane’s purple tree, this class mod allows for some outright dumb damage to be dealt. Otherwise though it isn’t an outstanding class mod.

  • Class: Operative
  • Effective with: Complex Root, Projectile Recursion, Shrieking Devil, Globetrottr, Yellowcake, Creamer, Nukem, Critical Thug, Rebound, Anarchy, Gargoyle
  • Best Parts: +5 Brain Freze
  • Obtained from: Locomobius, world drops in the Psycho Krieg DLC.

Peregrine/R4kk P4k

For the Rakk enthusiast that wants to give the space raptors an extra punch, the Peregrine works wonders. When paired with a high-power grenade like the Fish Slap or Ghast Call, you can deal out loads of damage without even pulling your trigger. A fine non-DLC alternative is the R4kk P4k, for while it doesn’t gib enemies with rakk-based grenade delivery it drowns foes in a swarm of R4kk.

  • Class: Beastmaster
  • Best Parts/Prefixes: +5 Interplanetary Stalker (Peregrine). +3 Head Count, +2 Pack Tactics (R4kk P4k)
  • Obtained from: Dr. Benedict, world drop in the Fustercluck DLC (Peregrine). Wotan the Invincible or the Tink of Cunning in Mayhem4 or higher (R4kk P4k).

Red Fang

For a Gamma Burst build, the Red Fang is incredible for increasing your survival. By having your Gamma’d pet take all aggro that would normally be placed on you you’re free to do whatever you please to your foes, be it waltzing up to them with a shotgun to the face or otherwise.

  • Class: Beastmaster
  • Best Parts/Prefixes: Eager to Impress/He Bites
  • Obtained from: Tyrant of Instinct, world drop.

St4ckbot

There are two methods of using the St4ckbot; you can either be a sharpshooter to build and maintain your st4cks, or quickly build stacks in Fade Away and use weapons that either don’t deal “gun” damage (Face-Puncher or the Pestilence’s reload novas) or always deal critical hits (Lucky 7 with the right roll.)

  • Class: Beastmaster
  • Best Parts/Prefixes: Pack Tactics, Fast and Furryous.
  • Obtained from: Jackbot, world drop in the Handsome Jackpot DLC.

Kensei

While the special effect of adding melee damage to your gun damage doesn’t trigger any melee-based effects like Knifedrain or Static Touch, the Kensei is still a very powerful class mod. Between Amara’s melee-boosting skills, gear that further boosts melee, Cryo, and Mayhem scaling applying to melee damage, the Kensei can easily make your shots reach absurd levels of damage.

  • Class: Siren
  • Obtained from: Heavyweight Horker, Arms Race DLC.
  • Playstyles: Any.

Muse

For the Siren that wants to go punchy-punchy, the Muse should come to mind. When you deal Melee damage, it produces a powerful orb that is considered “projectile” damage, meaning that you can trigger the Groundbreaker Guardian Perk to increase your melee damage and continue the cycle.

  • Class: Siren
  • Best Parts/Prefixes: +1 Illuminated Fist, +3 Laid Bare, +1 Jab Cross .
  • Obtained from: Evil Lilith, world drop in the Fustercluck DLC.


Top Prefixes

Last Stand - Essentially a Get-Out-Of-Jail-Free card, Last Stand allows you five seconds of invincibility. How those five seconds are used is up to you, whether it is to find cover to hide behind or tank a mighty attack.

Snowdrift - The most mobile prefix in the game, Snowdrift makes traversing a map or battlefield a breeze. Moze and Zane in particular appreciate it; Moze for mobility and Zane for increasing the damage of Violent Momentum.

Elemental Projector - Situational, but the Elemental Projector can come in handy for taking down bosses or other bulkier foes. Light yourself up with your method of choice (typically a weapon with splash damage) and go to town on the enemy’s health bar with a matching gun.

Cutpurse/Knife Drain - Two Melee-based prefixes with nice potential. With either a Fish Slap or by equipping the Rocket Boots/Launch Pad relics, you can gain an extra source of ammo regeneration or health regeneration respectively without occupying one of your weapon slots. You can also use it with a Face-puncher to have great health recovery or infinite shotgun ammo respectively.


Pearl of Ineffable Knowledge

Claptrap actually did something very useful for once. As long as you’re able to maintain a consistent flow of damage on enemies in one form of another, the Pearl will boost your DPS. Zane gets a bit less effectiveness from this artifact compared to other Vault Hunters due to his damage formula however.

  • Best Parts/Prefixes: Magazine Size, Fire Rate.
  • Obtained from: Claptrap, during “The Call of Gythian” story mission in Guns, Love, and Tentacles.

Company Man

Trying hard to make you be the Employee of the Month, the Company Man gives a solid raise in stats to whatever manufacturer’s weapons you’re sporting that match the manufacturer of the artifact.

  • Best Parts/Prefixes: (Manufacturer Damage/Critical Damage/Magazine Size/Fire Rate for main bonuses), (Weapon Type) Damage, Area-of-Effect Damage, (Element) Damage, Magazine Size, Action Skill Cooldown Rate.
  • Obtained from: Hemovorous the Invincible.

Toboggan

For the Snowdrift enthusiast who wants some extra bells and whistles on their artifact without the snow. Asides from speeding your slide up, it’ll also give you a defensive shield while sliding that turns into a potent Amp shot the next time you pull the trigger.

  • Best Parts/Prefixes: (Weapon Type) Damage, Area-of-Effect Damage, (Element) Damage, Magazine Size, Action Skill Cooldown Rate.
  • Obtained from: Specific chests or world drop in the Arms Race DLC (Director’s Cut DLC required.)

Victory Rush

One of the few Legendary relics in the game with an effect that isn’t tied to sliding, stomping, or meleeing an enemy, the Victory Rush increases your damage and movement speed for a minute after killing a Badass enemy.

  • Best Parts/Prefixes: (Weapon Type) Damage, Area-of-Effect Damage, (Element) Damage, Magazine Size, Action Skill Cooldown Rate.
  • Obtained from: Azalea, world drop.

Honorable Mentions

Otto Idol

For the Vault Hunter that needs a little extra survivability, the Otto Idol can help mend that issue. Restoring a moderate chunk of life with every kill, it’ll help squishier Vault Hunters stay on their feet.

  • Best Parts/Prefixes: (Weapon Type) Damage, Area-of-Effect Damage, (Element) Damage, Magazine Size, Action Skill Cooldown Rate.
  • Obtained from: Rachel the Anointed, world drop.

Deathless

Trading your health for doubled shield capacity isn’t a bad option when it means having perpetual access to the U-Rad anointment. For Vault Hunters that either cannot activate their Action Skills frequently or don’t have an anointment suitable for their Action Skill, the Deathless can be a worthy option without giving up your shield slot for a Front Loader.

  • Best Parts/Prefixes: (Weapon Type) Damage, Area-of-Effect Damage, (Element) Damage, Magazine Size, Action Skill Cooldown Rate.
  • Obtained from: Phoenix, world drop.

Unleash the Dragon/Static Charge/White Elephant

A trifecta of melee artifacts that all excel at different things. Unleash the Dragon has potential for melting meaty foes with super-powered DoTs, Static Charge enables intense multi-target damage, and the White Elephant can yield explosive results.

  • Best Parts/Prefixes: Melee Damage, Area-of-Effect Damage, (Element) Damage, Magazine Size, Action Skill Cooldown Rate.
  • Obtained from: El Dragon Jr. (Unleash the Dragon), Artemis (Static Charge), Agonizer 9000 (White Elephant), world drop (Static Charge, White Elephant).

Shlooter

When you aren’t in the mood to farm a dedicated drop source, the Shlooter is the fix for that. Once you get a kill, world drops get a tenfold boost to Legendary drop chance. Pair it up with the Borderlands Science Luck booster and/or an All-In shield and you might find yourself drowning in an orange sea.

  • Best Parts/Prefixes: (Weapon Type) Damage, Area-of-Effect Damage, (Element) Damage, Magazine Size, Action Skill Cooldown Rate.
  • Obtained from: Vault Card 2: Welcome to Pandora (Director’s Cut DLC required.)


Below are items that didn’t quite make the cut for Top Gear or Honorable Mention, but are generally still pretty effective even if they aren’t the cream of the crop and thus merit a name drop.

  • Multi-Tap

  • Replay

  • Hornet

  • Nemesis

  • Blanc

  • Maggie

  • King’s/Queen’s Call

  • Trickshot

  • Little Yeeti

  • The Companion

  • Love Drill

  • Hellshock

  • Grease Trap

  • Roisen’s Thorns

  • Prompt Critical

  • Scoville

  • Moonfire

  • Magnificent

  • Rebound

  • Good Juju

  • Star Helix

  • Breath of the Dying

  • Kaos

  • Sickle

  • Faisor

  • Dowsing Rod

  • Webslinger

  • Lucian’s Call

  • Torrent

  • Blood-Starved Beast

  • Kaoson

  • Troubleshooter

  • Gold Rush

  • Proprietary License

  • Ion Laser

  • Ember’s Purge

  • S.F. Force

  • D.N.A

  • Kyb’s Worth

  • Dark Army

  • Convergence

  • Heart Breaker

  • Phebert

  • Robin’s Call

  • The Horizon

  • Devil’s Foursum

  • Contained Blast

  • Tiggs’ Boom

  • Redline

  • Lob

  • Flakker

  • Critical Thug

  • Stalker

  • Unseen Threat

  • Ionic Disruptor

  • Krakatoa

  • Nukem

  • R.Y.N.A.H

  • Redeye Rocket Pod

  • Creamer

  • Ward

  • Front Loader

  • Widowmaker

  • Porcelain Pipebomb

  • Core Buster

  • Whispering Ice

  • Fastball

  • Blast Master

  • Green Monster

  • Raging Bear

  • Heat Exchanger

  • Conductor

  • DE4DEYE

  • Spiritual Driver

  • Breaker



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Sours: https://forums.gearboxsoftware.com/t/guide-top-gear-of-borderlands-3/4550815
Borderlands 3 - 10 Must Have Legendary Weapons at Level 72 - Best Legendaries for End Game Builds

Borderlands 3: 10 Best Legendary Items For The Gunner

The new vault hunters in Borderlands 3 each have their own thing that makes them special. For Moze, it is her ability to summon a ten-ton death machine known as Iron Bear that she can rip apart her enemies with. Being an ex-Vladof First Class Gunner, Moze has amazing abilities that work with many types of weapons as well.

RELATED: Borderlands 3: 10 Hilarious Quotes From The Vault Hunters

She is capable of mowing down enemies with near-limitless amounts of ammo or turn them into a pile of blood and bones with explosive weapons that would make Torgue proud. But what items outshine the rest on her character. We aim to find out.

Updated May 31, 2021 by Aden Carter: Moze is now a more powerful character than ever before. Iron Bear has also received a great upgrade since the release of the 4th skill tree. Iron Bear can now become Iron Cub and run alongside Moze much like Fl4k's pets. With new gear, players can now build Moze builds like no other and tear down enemy health in an instant.

10 Flakker

  • Can spawn with the fire and elemental damage types.
  • Fixed magazine size of 1 that consumes 1 ammo per shot.
  • Fires a volley of explosions.

The Flakker is a staple weapon for many Moze builds due to its explosive potential. While it has been altered in a few updates, it still deals solid damage that can be further increased with Moze's skills. One of the main skills to focus on with an explosive weapon is "means of destruction." This skill grants Moze ammo for her weapon's clip whenever she deals splash damage.

Most of the time, players won't need to reload the Flakker and can just keep blasting enemies away. It also works well with "Torgue cross-promotion," which gives all of Moze's splash damage a chance to double in size. Just be careful of the backlash from this weapon.

9 Backburner

  • Dropped by the Agonizer 9000 on Mayhem level 6 or higher.
  • Fires a singularity that pulls enemies in.
  • Consumes 3 ammo per shot.

Moze wouldn't be complete without a rocket launcher to take to the battlefield. After all, rocket launchers are some powerful weapons, and mostly cause splash damage that Moze can take advantage of.

The Backburner is one of the best rocket launchers in the game and an all-around amazing weapon for Moze. This gun fires off a singularity that pulls in enemies before launching multiple projectiles around it. This deals a huge amount of splash damage.

8 Plasma Coil

  • Added in the Designer's Cut DLC.
  • Always drops with the shock and radiation elemental damage types.
  • Fire 16 shot bursts.

The Plasma Coil is now considered to be one of, if not the most powerful gun in the game. It fires off volleys of 16 rounds before it pauses to cool down. This may not sound like a lot, but those 16 shots can decimate an enemy's health bar.

The additional splash damage is great for characters like Moze, who can take advantage of it. Moze can alsobenefit from the high fire rate that this gun has. The Plasma Coil can be retrieved from Arms Race from any loot source.

7 Mind Sweeper

  • 25% chance to plant a microgrenade on a target.
  • Microgrenades can proc a critical hit.

Mind Sweeper is a class mod that was generally ignored at first, but has an amazing ability. This class mod adds the chance for Moze's critical hits to drop a micro grenade. This works incredibly well with Moze's infinite ammo skill tree which has multiple skills that give bonuses to critical hits.

RELATED: Borderlands 3: All Gun Manufacturers, Ranked

It is also very effective when used with Moze's blue skill tree, which has multiple skills that increase splash damage. This bonus is also applied to grenades, which makes it extremely powerful when using explosives like the Hex.

6 Flare

  • Increases weapon damage based on how long Iron Bear has been active.
  • Adds bonus skill points to Cloud of Lead, Stainless Steel Bear, and Means of Destruction.

Over the last year, Iron Bear has mostly been put on the sidelines. This is because Moze's lovable metal companion has been lackluster when it comes to damage. Players will typically use Iron Bear for the damage buff and then forget about it.

Now Iron Bear has a purpose (though of course, it is still about damage). The Flare class mod is amazing because it boosts Moze's weapon damage by up to 100%. This bonus increases the longer Iron Bear or Iron Cub is out on the battlefield.

5 Blast Master

  • Increases splash damage by up to 100%.
  • Damage increases the longer Moze goes without reloading.

The Blast Master class mod is one of the more utilized class mods for Moze. It gives her up to an additional 100% splash damage the longer she fires her weapon. Many infinite ammo Moze builds utilize this class mod for that purpose, since skills like "Redistribution" and "Some for the road" give her bonus ammo regeneration and even infinite ammo.

This class mod also affects Moze's blue skill tree by increasing the amount of splash damage bonuses she gets from skills like "Fire in the skag den," which gives her bonus incendiary damage when she deals splash damage.

4 Bloodletter

  • Allows Moze to regenerate shields instead of health.
  • Can be combined with the Deathless artifact for an even greater shield gain.

The Bloodletter class mod is probably the most used by Moze players for the number of damage bonuses they can gain from it. This class mod allows Moze to gain shields any time that she would be healed.

It works great with Moze's "phalanx doctrine" skill, which increases her damage and shields with each kill. This class mod gives bonuses to her skill "thin red line" as well, which reserves Moze's health and further increases her shields. This also affects Moze's "desperate measures" skill, which increases her overall damage the lower her health is.

3 Deathless

  • Reserves all by 1 health of a player.
  • Increases shield capacity by 100%.
  • Can be combined with the Bloodletter class mod for a greater shield gain.

Deathless is an artifact that works with the Bloodletter class mod. The two go hand in hand and complement each other perfectly. "Desperate measures" is a skill that increases Moze's damage by up to 50% depending on how low her health is.

RELATED: Borderlands 3: The 10 Best Legendary Class Mods

The Deathless artifact takes away all of Moze's health and adds it to her shields, so she only has one health remaining. When using the two legendary items together, Moze can keep a constant 50% damage bonus that she can use to mow enemies down easily. Another legendary item to use to complete the setup is Storm Front.

2 Plus Ultra Shield

  • 25% chance to absorb bullets.
  • 30% increase to action skill cooldown rate.
  • Secretly doubles a character's health capacity.

The Plus Ultra shield has a hidden ability that doubles a player's health. This works amazingly well for Bloodletter builds on Moze, which use the Deathless artifact to eliminate all of Moze's health and add it to her shield.

While the Plus Ultra shield is equipped, Moze gets even more shields than players realize. In some instances, builds using these items can obtain over 700,000 shield capacity. Check out Moxsy's build to understand more about it.

1 Flipper

  • Added in the Bounty of Blood DLC.
  • The longer the trigger is held the more projectiles this gun fires.
  • Dropped by the Minosaur in Bloodsun Canyon.

The Flipper can drop in any of the elemental weapon types, but Moze would do best with the fire element thanks to her increased incendiary damage. This weapon deals amazing on any of the vault hunters, but Moze can take advantage of the splash damage.

Players will want to take advantage of the consecutive hits anointment that this gun can drop with. This will increase Moze's damage by an unbelievable amount.

NEXT: Borderlands 3: Must-Have Skills For The Gunner, Ranked

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The Epic Games Store's Free Games for October 2021 Keep Getting Spookier

One of the free Epic Games Store titles releasing on October 24 is Among the Sleep, a horror game from the perspective of a scared child.

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About The Author
Aden Carter (220 Articles Published)

Aden Carter loves all things involving video games and pop culture. He is a gamer at heart who volunteered at Impulse Gamer writing reviews before finding work at Valnet, inc. Carter enjoys everything from puzzle platformers to high action shooters, ultimately loves a good RPG. In recent years he received his bachelor's degree in creative writing from Full Sail University in Winter Park, Florida.

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Sours: https://gamerant.com/borderlands-three-best-gunner-legendary-items/

Gear borderlands 3

The best weapons in Borderlands 3 and where to find them

Borderlands 3 has no shortage of guns. By piecing together different components for various manufacturers, Borderlands 3 has over a billion weapons. Each manufacturer comes with its own flare, from the engine-driven weapons of the COV to the clean, futuristic guns of Hyperion. With Borderlands 3‘s fourth DLC pack rapidly approaching, we decided to update our list of the 10 best weapons in Borderlands 3 and where to find them.

We spread out our picks to as many manufacturers and weapon types as possible to provide some variety. It’s impossible for us to definitively rank the best guns in Borderlands 3, so if you find a weapon we didn’t mention that you like, use it. The 10 below are just our favorites.

Further reading

A legendary primer

Before getting to the best weapons in Borderlands 3, you need to understand how weapons are generated in the game. If you’re unaware, the vast majority of weapons in Borderlands 3 are procedurally generated, just like previous games. When you ravage loot chests or blow enemies to bits, you can find something great. However, you can also find another stock weapon that offers nothing more than a spray of bullets.

That said, there are some weapons that aren’t procedurally generated. There are legendary weapons, typically the best in the game, that have set effects. Additionally, there are unique weapons, which have set characteristics, too.

So, all you need to do is find all the legendary and unique weapons, right? Well, you could, but it won’t be very effective. There are over 200 unique weapons in the base game alone, plus another 100 or so from DLC, VIP prizes, and in-game events. Worse, the majority of legendary weapons are random world drops. That means there’s no concrete strategy for obtaining them. You simply need to play the game.

If you want to find every unique weapon in Borderlands 3, we recommend bookmarking this awesome spreadsheet from Reddit user “Amara.” It features every unique weapon in the game, going as far as to list references for each bit of flavor text. It’s a labor of the Borderlands 3 community, and an excellent resource to have on hand. Furthermore, it lists the best locations for finding weapons that are world drops.

Our list features weapons that come from certain places, as well as random world drops. We recommend holding off on finding these weapons until you’re sufficiently leveled, though. Gear in Borderlands 3 scales with your level, and you can obtain some of these weapons early on. If you do, note that they’ll quickly become outclassed as you level up, even with normal gear.

Some of our weapons require Mayhem 6 or above. Mayhem Mode unlocks after you beat the main campaign of Borderlands 3. If you haven’t made it there yet, it’s best to finish the story and hit the level cap before going after any of these weapons.

The Monarch

The Monarch is our first and only weapon from Vladof. As the name implies, it’s a ritzy legendary assault rifle that’s only obtainable on Mayhem 6 or above. Its special weapon effect is “the deadly sting of the monarch!” The Monarch can spawn with any of the five elemental damage types in Borderlands 3, but that’s not what the gun is all about. The special weapon effect deals increased damage and fires between three and 10 bullets at the cost of a single assault rifle round. The Monarch also spawns with a bipod attachment, and it deals double damage when mounted. It can spawn without elemental damage, too.

Accuracy is a weak point for The Monarch, with a wide spread that forms into a square shape. You can reduce the spread by using the bipod, but The Monarch is still at its best in short- to mid-range encounters. As mentioned, you’ll need to have Mayhem level six or above enabled to find the weapon. The only way to get it is by taking down Killavolt in Lectra City on Promethea.

The Lob

The Lob is a legendary shotgun that comes from Torque. It can kill basically anything with a shot or two, and it can drop with cryo, corrosive, radiation, shock, or incendiary elemental damage. The special weapon effect is “everything has to be magical,” meaning the gun always deals some form of elemental damage and has an increased magazine capacity. It doesn’t spray pellets, though. Instead, The Lob fires a large orb that slowly moves through the battlefield and explodes on impact, dealing massive AoE damage.

It’s a random world drop, though the best strategy for obtaining it is farming Graveward. You can find Graveward in the end of chapter 16, Cold as the Grave.

Reflux

Reflux is another legendary shotgun, though it’s manufactured by Hyperion. The special weapon effect is “that’s gotta burn,” which means it always drops with corrosive elemental damage. Like the Lob, Reflux has huge potential to wipe out a mob of enemies quickly. It fires seven projectiles in the shape of a biohazard symbol, and whenever a projectile hits an enemy, it has the chance to spawn corrosive bolts. These chain together and damage nearby enemies.

You won’t find Reflux until after you’ve beaten the game, though. You can obtain it from GenIVIV when playing on Mayhem level six or above. GenIVIV is located on Eden-6 in Voracious Canopy.

Crossroad

Crossroad is a legendary SMG that, like Reflux, comes from Hyperion. It can drop with cryo, shock, corrosive, incendiary, or radiation elemental damage, and fires three projectile with each shot. That comes from the special weapon effect “open the fate for me.” Crossroad shoots in bursts of six shots and fires three projectiles per shot. That said, it only consumes two ammo per shot, allowing you to pile on damage with each burst.

Unfortunately, it’s a random world drop. That said, Katagawa Jr. has a high chance of dropping it. You’ll encounter this early game boss in chapter 3 in Atlas HQ, though he won’t drop Crossroad just yet. The best strategy is to wait until you reach level 60 (the current level cap) and farm Katagawa Jr. from there.

Eridian Fabricator

Calling the Eridian Fabricator a “gun” is a bit reductive. It’s a weapon that shoots projectiles, sure, but those projectiles are other guns. It’s easily the coolest weapon in Borderlands 3, and we can’t go without mentioning it. Each time you fire the weapon, it’ll spawn 10 guns ranging from Green to Purple rarity. However, it requires 10 Eridium for each shot, so you can’t go too crazy.

Thankfully, obtaining the Eridian Fabricator is straightforward. It’s a quest reward for completing chapter 21, Footsteps of Giants. Simply complete the chapter and the weapon will be yours. Note that the Eridian Fabricator doesn’t take an inventory slot and can’t be sold to Marcus. Once you have it, it’s yours forever, all without any burden on your backpack.

Hellshock

Hellshock is a legendary pistol that’s manufactured by Maliwan. It comes with the special weapon effect “I had not thought death had undone so many,” which grants incendiary and shock elemental damage. When you fire the gun, the projectile will start with one elemental type and bounce off the target once. Once the projectile bounces, it’ll switch to the other elemental type. Although it doesn’t have the AoE damage potential of something like The Lob, Hellshock can still take down mobs of enemies with ease.

It’s a random world drop, though the best strategy for finding it is by farming Gigamind. You can find Gigamind in chapter 6 of the game, Hostile Takeover. That said, Gigamind won’t drop Hellshock until you’ve reached the level cap. If you’ve been out farming other enemies, you can find Gigamind on Promethea in the Meridian Metroplex.

Kaoson

Kaoson is a legendary SMG that comes from Dahl. Although it’s a powerful weapon in any form, there’s a lot of variance involved when trying to obtain Kaoson. It can have any of the five elemental damage types in the game, but unlike the previously mentioned elemental weapons, it can also spawn without any elemental effect. The special weapon effect is “small but packs a punch,” which offers increased accuracy and sticky projectiles. These projectiles explode and cause splash damage whenever you reload the gun.

Finding Kaoson is simple. It can drop from Captain Traunt on Mayhem level six or higher. You’ll fight Captain Traunt in chapter 7 of the main story, though you’ll need to come back later with Mayhem enabled to find Kaoson. Captain Traunt is located on Athenas near the courtyard.

One Pump Chump

One Pump Chump is a legendary shotgun. It’s the first weapon on our list that comes from Jakobs, and like other Jakobs weapons, trades elemental damage for raw power. It comes with the special weapon effect “I swear, that has never happened before.” One Pump Chump can only fire one shot before you need to reload it. However, with the special weapon effect, that one shot deals massive damage. There’s also a 50% chance that the shot doesn’t consume any ammo.

The only way to obtain One Pump Chump is from One Punch. One Punch is a secret boss on Promethea that you can find in Lectra City. You’ll need to solve a puzzle involving TVs before he’ll spawn, and One Pump Chump isn’t a guaranteed drop when you defeat him. You’ll likely need to defeat him a few times before Jakobs’ legendary shotgun is yours.

Hellwalker

Hellwalker is both an awesome weapon and an Easter egg. It’s a legendary shotgun from Jakobs with the special weapon effect, “So, my demons. Your time has come.” Hellwalker always spawns with incendiary damage, and it uses two shotgun ammo with each shot. Doom fans already know what’s going on with Hellwalker. It’s a supercharged shotgun with high damage and a short reload time, but pitiful accuracy. It’s best for getting up close and blowing enemies back with its high kickback rate.

You probably noticed that Hellwalker is a reference to the Super Shotgun in Doom. Each time you fire it, you’ll hear a guitar note from Doom’s BFG Division. You’ll be mesmerized by the transformation the shotgun projectiles take on as you fire them into the air, forming the shape of a pentagon before they reach their target. Hellwalker is a random world drop, but Road Dog has an increased drop rate. You can find Road Dog in The Splinterlands on Pandora.

Sand Hawk

You’ll be familiar with the Sand Hawk, manufactured by Dahl, if you’ve played other Borderlands games. This legendary sniper rifle has a unique weapon effect called “wedge a pig,” which increases accuracy and splits projectiles into nine pieces. As the pellets shoot out of the rifle, their grouping forms the image of a bird in flight, soaring ominously over the combat zone and looking for its next victim It packs a lot of punch on its own, but the gun has elemental damage on top of its base damage. It can drop with any one of the five elemental types in the game.

You won’t have any issues figuring out Sand Hawk if your goal is to master the more complex Crossroad game. It drops from Katagawa Jr. on Mayhem level six or higher.

Editors' Recommendations

Sours: https://www.digitaltrends.com/gaming/best-weapons-in-borderlands-3-and-where-to-find-them/
Borderlands 3 - 10 Must Have Legendary Gear That Boost Your Damage - Best Support Items

Borderlands 3
Weapons List

9-Volt

SMG

DAHL

Base Game

Killavolt
Boss

Lectra City

Promethea

World Drop

AAA

Pistol

DAHL

Base Game

Wick and Warty
Named Enemy

Lectra City

Promethea

World Drop

ASMD

Sniper

Maliwan

Base Game

Maxitrillion
Named Enemy

Voracious Canopy

Eden-6

Agonizer 1500

Launcher

COV

Base Game

Agonizer 9000, Pain & Terror
Boss

Guts of Carnivora

Pandora

World Drop

Alchemist

Assault Rifle

Torgue

Base Game

Heckle (Hyde)
Target of Opportunity

Jakobs Estate

Eden-6

Quest Reward

Amazing Grace

Pistol

Jakobs

Base Game

Life of the Party
Quest

Devil's Razor

Pandora

Quest Reward

Amber Management

Assault Rifle

Torgue

Base Game

Homeopathological
Quest

Desolation's Edge

Nekrotafeyo

Featured
World Drop (DLC 2)

Anarchy

Shotgun

Tediore

Guns, Love, and Tentacles

Kukuwajack
Legendary Hunt

Negul Neshai

Xylourgos

Quest Reward (Unfarmable)

Ashen Beast

SMG

DAHL

Psycho Krieg

Does a Body Good
Quest

Benediction of Pain

Krieg's Mind

Featured
World Drop (DLC6)

Atlas Replay

Pistol

Atlas

Director's Cut

Hemovorous
Invincible

Darkthirst Dominion

Pandora

World Drop (DLC 1)

AutoAimè

Sniper

DAHL

Handsome Jackpot

Freddie the Traitor
Boss

VIP Tower

The Handsome Jackpot

World Drop

Baby Maker

Pistol

Tediore

Base Game

Brood Mother
Legendary Hunt

The Pyre of Stars

Nekrotafeyo

Alacritous Vanda
Enemy

Cistern of Slaughter

Promethea

Dead Claptraps
Challenge Reward

Global - BL3

Undefined

Featured
Mayhem 6 Drop

Backburner

Launcher

Vladof

Base Game

Agonizer 9000, Pain & Terror
Boss

Guts of Carnivora

Pandora

Featured
World Drop

Bangarang

Pistol

Tediore

Base Game

Captain Thunk & Sloth
Named Enemy

Konrad's Hold

Pandora

World Drop

Barrage

Assault Rifle

DAHL

Base Game

Mincemeat, Trufflemunch & Buttmunch
Named Enemy

The Droughts

Pandora

Featured
World Drop (DLC 3)

Beacon

Pistol

Maliwan

Bounty of Blood

Jerrick Logan
Most Wanted

Bloodsun Canyon

Gehenna

World Drop

Bearcat

Assault Rifle

Torgue

Base Game

Mincemeat, Trufflemunch & Buttmunch
Named Enemy

The Droughts

Pandora

Featured

Bekah

Assault Rifle

Jakobs

Base Game

Legendary Hunt
Challenge Reward

Global - BL3

Undefined

World Drop

Bitch

SMG

Hyperion

Base Game

Tyreen the Destroyer
Boss

Destroyer's Rift

Pandora

Quest Item

Black Flame

Shotgun

Torgue

Base Game

Witch's Brew
Quest

Jakobs Estate

Eden-6

World Drop (DLC 4)

Blind Sage

Shotgun

Maliwan

Psycho Krieg

Locomöbius
Boss

Sapphire's Run

Krieg's Mind

Featured

Blood-Starved Beast

SMG

DAHL

Psycho Krieg

Evil Lilith
Boss

Castle Crimson

Krieg's Mind

Bloom

Pistol

Jakobs

Bounty of Blood

The Ruiner
Boss

Crater's Edge

Gehenna

Bone Shredder

Pistol

Vladof

Base Game

Crushjaw
Target of Opportunity

Cathedral of the Twin Gods

Pandora

Featured
World Drop (DLC 5)

Boogeyman

Sniper

Vladof

Designer's Cut

Dam, WTF
Loot-Room

Stormblind Complex

Pandora

Heavyweight Harker
Boss

Stormblind Complex

Pandora

World Drop (DLC 1)

Boomer

SMG

DAHL

Handsome Jackpot

Scraptrap Prime
Boss

The Compactor

The Handsome Jackpot

Quest Reward (Unfarmable)

Brad Luck

Assault Rifle

COV

Handsome Jackpot

One Man's Treasure
Quest

Impound Deluxe

The Handsome Jackpot

Featured
World Drop

Brainstormer

Shotgun

Hyperion

Base Game

Katagawa Ball
Boss

Skywell-27

Promethea

Quest Reward

Brashi's Dedication

Sniper

DAHL

Base Game

Head Case
Quest

Ascension Bluff

Pandora

World Drop

Breath of the Dying

Assault Rifle

DAHL

Base Game

Blinding Banshee
Legendary Hunt

Desolation's Edge

Nekrotafeyo

World Drop

Breeder

Pistol

Torgue

Base Game

Big Donny & The Big-D
Named Enemy

The Splinterlands

Pandora

World Drop (DLC 3)

Brightside

Shotgun

Tediore

Bounty of Blood

Bronsons
Most Wanted

The Blastplains

Gehenna

Quest Reward (Unfarmable)

Bubble Blaster

Pistol

Maliwan

Bounty of Blood

Dirty Deeds
Quest

Ashfall Peaks

Gehenna

Quest Reward

Buttplug

Pistol

Jakobs

Base Game

Dump on Dumptruck
Quest

The Droughts

Pandora

World Drop

Carrier

Assault Rifle

Atlas

Base Game

Judge Hightower
Target of Opportunity

Lectra City

Promethea

Chandelier

Shotgun

Maliwan

Bounty of Blood

Bellik Primis
Boss

Obsidian Forest

Gehenna

World Drop (DLC 1)

Cheap Tips

SMG

Hyperion

Handsome Jackpot

Jackbot
Boss

VIP Tower

The Handsome Jackpot

Quest Reward

Chomper

Shotgun

Torgue

Base Game

Lagromar
Named Enemy

Konrad's Hold

Pandora

The Demon in the Dark
Quest

Konrad's Hold

Pandora

Clairvoyance

Assault Rifle

Jakobs

Guns, Love, and Tentacles

Kritchy
Legendary Hunt

Cursehaven

Xylourgos

Quest Reward (Unfarmable)

Cloud Kill

SMG

Maliwan

Base Game

Beneath the Meridian
Quest

The Forgotten Basilica

Promethea

World Drop (DLC 2)

Cocky Bastard

Sniper

Jakobs

Guns, Love, and Tentacles

Eista
Boss

Skittermaw Basin

Xylourgos

Quest Reward

Cold Shoulder

Sniper

Vladof

Base Game

Hammerlocked
Quest

Sanctuary III

Undefined

Featured
World Drop (DLC 3)

Complex Root

Sniper

Maliwan

Bounty of Blood

Lani Dixon
Most Wanted

Ashfall Peaks

Gehenna

World Drop

Conference Call

Shotgun

Hyperion

Base Game

Judge Hightower
Target of Opportunity

Lectra City

Promethea

World Drop (DLC 3)

Contained Blast

Assault Rifle

Torgue

Bounty of Blood

Abbadoxis
Hunt Target

Ashfall Peaks

Gehenna

Featured
World Drop (DLC 4)

Convergence

Shotgun

Hyperion

Psycho Krieg

Dr. Benedict
Boss

Benediction of Pain

Krieg's Mind

Featured
Mayhem 4 Drop

Crader's EM-P5

SMG

DAHL

Base Game

Agonizer 9000, Pain & Terror
Boss

Guts of Carnivora

Pandora

World Drop (DLC 1)

Craps

Pistol

Torgue

Handsome Jackpot

Jackbot
Boss

VIP Tower

The Handsome Jackpot

World Drop (DLC 1)

Creamer

Launcher

Torgue

Handsome Jackpot

Junpai Goat Eater
Mayor's Killer Look

The Spendopticon

The Handsome Jackpot

Creeping Death

Shotgun

Tediore

Base Game

Mother of Grogans
Named Enemy

The Anvil

Eden-6

Featured
Uniquely Obtained

Crit

SMG

Maliwan

Base Game

Moxxi's Tip Jar
Unique

Sanctuary III

Undefined

Featured
World Drop (DLC 5)

Critical Thug

Shotgun

Torgue

Designer's Cut

Seepage & Creepage
Loot-Room

Stormblind Complex

Pandora

Heavyweight Harker
Boss

Stormblind Complex

Pandora

World Drop

Crossroad

SMG

Hyperion

Base Game

Big Donny & The Big-D
Named Enemy

The Splinterlands

Pandora

Sours: https://www.lootlemon.com/db/borderlands-3/weapons

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Introduction

In Borderlands 3 you can load out your Vault Hunter with badass gear. I’m not talking about the character customization with cosmetic items. This article is all about Weapons, Class Mods, Artifacts, Shields, and Grenade Mods. Because while in Borderlands 3 these things still have the same purpose they kinda work a bit different compared to the previous games. This (with a lot of other things) not only makes the game feel fresh it also gives you new ways to play the game.

Loadout

Your Backpack space has increased compared to previous games in the franchise. You will start with more backpack slots and eventually end with more slots. There are also other ways to store your favorite pieces of gear. However, for your main loadout, you have;

  • 4 Weapon Slots
  • 1 Class Mod
  • 1 Artifact
  • 1 Shield Mod
  • 1 Grenade Mod

You will unlock these slots throughout your adventure.

Weapons

Borderlands 3 is all about the loot and weapons is a big part in that. Your favorite weapon manufacturers are all returning and even have a few new tricks up their sleeve. This is really big for me as it really makes the weapons feel fresh again. With Borderlands the Pre-Sequel you kinda knew what each gun did if you also played Borderlands 2. It had a lot of the same stuff while fixing the “broken” items. This is probably not doing the Devs justice because they spend a lot of time implementing all of it and adding new stuff. But going back to Borderlands 3, because each weapon manufacturer has a new gimmick I felt excited to explore the loot. Here are a few examples;

New weapon gimmicks

  • Hyperion Guns have shields
  • Bullets from Jakobs Guns ricochet on critical hits.
  • Here you can read more about the weapon manufacturers

Alternate firing modes

Most of the weapons now also have an alt-fire mode. You can switch between elemental damage types, scopes, (under-)barrel attachments. This basically gives you 2 weapons in 1, which is great

Alien infected

Each weapon is made of a bunch of parts. You got your body,  barrel,  under-barrel,  magazine, grip, scope,  foregrip, etc and then most of them can also have an accessory which really buffs up the number of parts. One of these parts can be an Alien part. From what I have seen there can be an Alien barrel. This changes the projectile of the weapon itself. This sounds a bit like the E-Tech weapons from Borderlands 2. Like in that game the projectiles will become energy-based, so you will have your lasers and energy bolts. So this isn’t a whole Eridian weapon but a “normal” gun from any weapon manufacturer that has been infested with Alien tech.

Anointed mutators

The parts on each weapon will determine what the stats are of that particular gun.  On top of that, a weapon can also have an Anointed mutator. This is like a red text special ability. You can purchase these from the Vending Machine next to Crazy Earl. However, these will also drop throughout the game, I encountered them during my Proving Grounds play session. The default Anointed mutators seem to provide special boosts that trigger by using your action skill. But there are also ones that are specific for a certain Vault Hunter. These mutators hook into specific actions that character can pull off or will boost specific things that only that character has.

Legendary Borderlands 3 Class Mods Are Going to be BADASS !!!

Class Mods

Class Mods in Borderlands 3 will provide boosts to your character and unlock passive skills in your skill tree. In previous games, the class mod would only boost skills, so you had to spec into a skill with at least 1 point. In Borderlands 3 you don’t have to do that anymore. This way you can have cool additional skills from other skill trees that you didn’t spec into. The same goes for Capstone skills that are at the bottom of each of the skill trees. Because for the first time in a Borderlands game, class mods can also unlock and boost  Capstone skills.

Artifacts

Artifacts in Borderlands 3 provide more than various boosts they will also hook into other mobility mechanics. If you played Borderlands the Pre-Sequel you probably remember the Oz Kits. These also changed up the way your butt-slam / slam / ground-pound worked. In Borderlands 3 you see that Gearbox Software expanded on that idea. So while you still have your increased gun damage type of buffs, you will also get new abilities. For example,

  • When you slide you will throw out sawblades in front of you.
  • When you kneel you will get an additional barrier shield in front of you.
  • You can slide further
  • Your ground pound gains elemental damage.

Shields Mods

Shield Mods are here once again to protect you and consists at least out of 3 parts. You have your shield capacity, aka how many hit points can I take before I break, shield recharge time, and shield recharge rate.  Then they have a chance to spawn with various modules. Some of those will boost specific stats and others will add a different behavior to your shield. So you have your Nova, Spike, Amp, and Roid shields to give you a few examples. There are over 30 of these modules.

You can also have  Anointed mutators on your shields.  So more modifiers that will hook into your characters action skill or other abilities.

Grenade Mods

Grenade Mods have a damage number, a blast radius, and then a delivery method.  The first 2 are pretty explanatory the 3rd one alters the way you need to use the grenade. You have your regular lobbed grenades but also ones that bounce or teleport towards their destination. Each manufacturer has its own type of grenade. On top of that, you have various parts that will add special features to your grenade. Some of them will add elemental damage types to your grenade others will spawn more grenades on impact. There are over 20 of these modules.

You can also have  Anointed mutators on your Grenades.  So even more modifiers that will hook into your characters action skill or other abilities.

Tags: Borderlands 3 News

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Sours: https://mentalmars.com/blog/borderlands-3-gear-explained/


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