Blender screen

Blender screen DEFAULT

Screen(ID)¶

base classes — ,

class(ID

Screen data-block, defining the layout of areas in a window

Areas the screen is subdivided into

Type

of , (readonly)

Animation playback is active

Type

boolean, default False, (readonly)

True when the user is scrubbing through time

Type

boolean, default False, (readonly)

Type

boolean, default False, (readonly)

An area is maximized, filling this screen

Type

boolean, default False, (readonly)

Show status bar

Type

boolean, default False

Follow current frame in editors

Type

boolean, default False

Type

boolean, default False

Type

boolean, default False

Type

boolean, default False

Type

boolean, default False

Type

boolean, default False

Type

boolean, default False

Type

boolean, default False

Type

boolean, default False

()¶

statusbar_info

Returns

Status Bar Info

Return type

string, (never None)

classmethod(id, default=None
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

subclass

classmethod(id, default=None
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions

References


© Copyright Blender Foundation. Last updated on 10/18/2021.

Sours: https://docs.blender.org/api/current/bpy.types.Screen.html

Screen Capture

Screencasts¶

Reference

Mode:All modes
Menu:
Hotkey:

This is a quick way to make screencasts from within Blender.

Note

This is limited to a single window and does not support audio.

For recording tutorials you may want to use more comprehensive, 3rd party solutions.

Screencasts will record your actions over time either as a video or sequence of image files. The type and location of the output are determined by the settings in the Output panel of the Properties Render tab. The default settings will generate a screencast consisting of a series of images captured every 50 ms and stored in the folder. If you want to record a video, set the Output to one of the Movie File Formats supported by your system listed in the Output panel format menu. If you are unsure what video codecs your system supports, select .

When you start Blender Screencasts, the header of the Info Editor will change, and it will show you a button for stopping your capture.

../../_images/editors_info_screen-capture_stop-button.png

Info Header with the Capture Stop button.

Note

The Only Way to Stop the Screencast

Pressing the Stop button in the header of the Info Editor is the only way to stop the Screencast capture. If you press , the shortcut will only work for operations performed in the Blender User Interface, (it will stop animations, playbacks and so on…), but will not work to stop Screencasts.

../../_images/editors_info_screen-capture_frame-range.png

The frames are stored using a suffix added to their file name, where the suffix is composed of the numbers present in the fields for start and end frames, defined in the Frame Range of the Dimensions panel, Render tab (see Fig. Render ‣ Dimensions Panel ‣ Frame Range highlighted in yellow).

Note

The configuration of the End frame, present in the Frame Range of the Dimensions Panel, will not stop your capture automatically. You will always have to stop the Screencast manually, using the Stop button.

The Videos are generated internally in the same manner as the Screenshots, using the width and height of the Window you are working in. If you choose to capture to a Video file, Blender will have to pass those frames to a Video codec.

Warning

Some codecs limit the output width/height or the video quality:

  • When you save your Screencast in an Image format, the Images will be saved using the entire Blender Window, with full width and height, and the quality of the Image will be defined by its type (e.g. JPG, PNG, and so on) and configuration (e.g. Slider quality of the .JPG format).
  • When you save your Screencast in a Video format, it will be sent to a codec. Depending on the codec limitations, the resulting output Video could be scaled down. Furthermore, some combinations of Window width and height cannot be processed by certain codecs. In these cases, the Screencast will try to start, but will immediately stop. In order to solve this, choose another Window format and/or another codec.

Blender Window Dimension¶

There is a way to match the Blender Window dimensions with the Output Video File, achieving standard dimensions for the output of the Blender Screencast (e.g. NTSC, HD, Full HD, etc.). You can control the width and height of your Blender Window, starting Blender from a command line. To learn more about starting Blender from a command line, see the page about the Blender Console Window.

Sours: https://docs.blender.org/manual/en/2.79/editors/info/screen_capture.html
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  3. Pikmi pops surprise

Screens¶

../../_images/interface_window-system_screens_data-block.png

The Screen data-block menu with pop-up.

Screens are essentially predefined window layouts. Blender’s flexibility with areas lets you create customized working environments for different tasks such as modeling, animating, and scripting. It is often useful to quickly switch between different environments within the same file. See area controls for how to move frame borders, split and consolidate areas.

The Screen data-block menu, that lets you select the layouts, is located in the Info Editors header.

Controls¶

Screen Layout
A list of available Screen layouts. See Default Screens.
Add
Click on the Add button and a new frame layout will be created based on your current layout.
Delete
You can delete the selected screen by using the Delete button.

Hint

By default, each screen layout ‘remembers’ the last scene it was used on. Selecting a different screen layout will switch to the layout and jump to that scene.

Shortcuts¶

To cycle between screens use and .

Note

On macOS you may need to disable the shortcuts for “Mission Control” in your computer’s preferences. These can be found in .

Default Screens¶

3D View Full:A full screen 3D View, used to preview your scene.
Animation:Making actors and other objects move about, change shape or color, etc.
Compositing:Combining different parts of a scene (e.g. background, actors, special effects) and filter them (e.g. color correction).
Default:The default layout used by Blender for new files. Useful for modeling new objects.
Game Logic:Planning and programming of games within Blender.
Motion Tracking:
 Used for motion tracking with the Movie Clip editor.
Scripting:Documenting your work and/or writing custom scripts to automate Blender.
UV Editing:Flattening a projection of an object mesh in 2D to control how a texture maps to the surface.
Video Editing:Cutting and editing of animation sequences.

Save and Override¶

The screen layouts are saved in the blend-file. When you open a file, enabling the Load UI in the File Browser indicates that Blender should use the file’s screen layouts and overriding the current layout. See Load UI.

A custom set of screen layouts can be saved as a part of the Startup File.

Additional Layouts¶

As you become more experienced with Blender, consider adding some other screen layouts to suit your workflow as this will help increase your productivity. Some examples could include:

Modeling:Four 3D Views (top, front, side and perspective), Properties editor for Editing.
Lighting:3D Views for moving lights, UV/Image editor for displaying Render Result, Properties editor for rendering and lamp properties and controls.
Materials:Properties editor for Material settings, 3D View for selecting objects, Outliner, Library script (if used), Node Editor (if using Node-based materials).
Painting:UV/Image Editor for texture painting image, 3D View for painting directly on object in UV Face Select mode, three mini-3D Views down the side that have background reference pictures set to full strength, Properties editor.

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License.

Sours: https://docs.blender.org/manual/en/2.79/interface/window_system/screens.html
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